My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Giant Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Three Musketeers
Giant Snowball
Goblin Gang Barbarians Three Musketeers Princess
Zap
Goblin Gang Three Musketeers Princess
Barbarian Barrel
Ice Spirit Knight Goblin Gang Barbarians Three Musketeers Princess
The Log
Ice Spirit Goblin Gang Barbarians Three Musketeers Princess
Earthquake
Goblin Gang Barbarians
Arrows
Ice Spirit Goblin Gang Princess
Royal Delivery
Ice Spirit Knight Goblin Gang Barbarians Three Musketeers Princess
Fireball
Goblin Gang Barbarians Three Musketeers Princess
Poison
Goblin Gang Barbarians Three Musketeers Princess
Lightning
Knight Three Musketeers
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Princess Barbarians Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Barbarians Giant Three Musketeers Princess
Zap
Ice Spirit Giant Knight Three Musketeers Princess
Knight
Ice Spirit Goblin Gang Three Musketeers Princess Zap
Goblin Gang
Knight Giant Three Musketeers Princess
Barbarians
Ice Spirit
Giant
Zap Ice Spirit Goblin Gang Three Musketeers Princess
Three Musketeers
Knight Ice Spirit Zap Goblin Gang Giant
Princess
Knight Ice Spirit Zap Goblin Gang Giant

Defense Synergies 4 12

Ice Spirit
Zap Goblin Gang Knight Barbarians Three Musketeers Princess
Zap
Ice Spirit Knight Goblin Gang Barbarians Three Musketeers Princess
Knight
Goblin Gang Princess Ice Spirit Zap Three Musketeers
Goblin Gang
Ice Spirit Knight Zap Barbarians Princess
Barbarians
Ice Spirit Zap Goblin Gang
Giant
Three Musketeers
Ice Spirit Zap Knight
Princess
Knight Ice Spirit Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Barbarians Ice Spirit Zap Knight Goblin Gang Three Musketeers
Goblin Gang Barbarians Three Musketeers Knight
Barbarians Three Musketeers Knight Goblin Gang
Barbarians Princess
Goblin Gang Zap
Three Musketeers Ice Spirit Zap Goblin Gang Princess
Zap Barbarians
Barbarians Three Musketeers Goblin Gang Princess
Knight Goblin Gang Ice Spirit Barbarians
Goblin Gang Barbarians Zap Knight Princess
Three Musketeers Zap Goblin Gang Princess
Barbarians Ice Spirit Zap Knight Goblin Gang Three Musketeers
Three Musketeers Ice Spirit Zap Goblin Gang Barbarians Princess
Barbarians Knight Goblin Gang Three Musketeers
Barbarians Ice Spirit Zap Goblin Gang Three Musketeers
Barbarians Three Musketeers Knight Goblin Gang
Ice Spirit Zap Knight Goblin Gang Barbarians Three Musketeers
Zap Ice Spirit Knight Barbarians Princess
Barbarians Three Musketeers
Goblin Gang Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap
Zap Knight Goblin Gang
Goblin Gang Barbarians Ice Spirit Zap Knight
Goblin Gang Zap Knight Barbarians
Barbarians Knight Goblin Gang Three Musketeers
Ice Spirit Zap Goblin Gang Three Musketeers Princess
Goblin Gang Knight Barbarians
Knight Barbarians
Zap Ice Spirit Knight Barbarians
Goblin Gang Barbarians Three Musketeers
Knight Barbarians
Zap Barbarians
Barbarians Knight Goblin Gang Three Musketeers
Barbarians Three Musketeers Princess
Goblin Gang Barbarians Ice Spirit Zap Knight Three Musketeers
Zap Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight Barbarians
Zap
Ice Spirit Zap Princess
Princess
Ice Spirit Zap Princess
Zap
Goblin Gang Three Musketeers
Zap Knight Princess
Zap Princess
Knight Three Musketeers Princess
Princess
Princess Zap
Zap Three Musketeers Princess
Three Musketeers Princess
Three Musketeers
Zap Three Musketeers Princess
Zap Princess
Princess
Zap Barbarians
Zap Ice Spirit Princess
Zap Princess
Zap Princess
Zap
Zap Princess
Zap Ice Spirit
Zap
Zap Ice Spirit Princess
Princess
Zap Ice Spirit Goblin Gang Barbarians Princess
Zap Three Musketeers Princess
Knight Goblin Gang Three Musketeers Princess
Zap Princess
Zap
Three Musketeers
Zap Ice Spirit Goblin Gang Princess
Zap Princess
Zap Princess

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