My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Barbarians Minion Horde Hog Rider
Zap
Archers Mortar Minion Horde
Barbarian Barrel
Archers Knight Mortar Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Mortar Barbarians Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Knight Barbarians Minion Horde Hog Rider
Fireball
Archers Mortar Barbarians Minion Horde Hog Rider
Poison
Archers Mortar Barbarians Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Mortar Fireball Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Mortar

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Knight Mortar Minion Horde
Archers
Knight Zap Mortar Hog Rider
Knight
Archers Mortar Hog Rider Zap Minion Horde Fireball
Mortar
Knight Zap Archers Fireball Hog Rider
Barbarians
Hog Rider
Minion Horde
Zap Knight Hog Rider
Fireball
Zap Hog Rider Knight Mortar
Hog Rider
Zap Knight Fireball Archers Mortar Barbarians Minion Horde

Defense Synergies 2 11

Zap
Fireball Archers Knight Mortar Barbarians Minion Horde
Archers
Knight Zap Mortar
Knight
Archers Zap Mortar Minion Horde Fireball
Mortar
Zap Archers Knight Fireball
Barbarians
Zap Minion Horde
Minion Horde
Zap Knight Barbarians
Fireball
Zap Knight Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Minion Horde Fireball
Barbarians Minion Horde Zap Knight Mortar
Mortar Barbarians Minion Horde Archers Knight
Barbarians Minion Horde Knight Mortar
Barbarians Fireball
Fireball Zap Archers
Minion Horde Zap Archers Mortar Fireball
Zap Barbarians Fireball
Barbarians Minion Horde Mortar
Knight Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Zap Knight Fireball
Minion Horde Zap Archers Fireball
Mortar Barbarians Minion Horde Zap Knight Fireball
Fireball Zap Mortar Barbarians Minion Horde
Barbarians Knight Mortar Minion Horde
Barbarians Minion Horde Zap Mortar Fireball
Barbarians Minion Horde Knight Mortar Fireball
Mortar Fireball Zap Archers Knight Barbarians Minion Horde
Zap Mortar Archers Knight Barbarians Fireball
Barbarians Mortar
Archers Knight Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Fireball
Fireball Zap Archers Knight Mortar
Barbarians Zap Knight Minion Horde
Zap Knight Barbarians Minion Horde Fireball
Barbarians Knight Minion Horde
Fireball Zap Archers Minion Horde
Archers Knight Barbarians Minion Horde Fireball
Knight Barbarians Minion Horde
Zap Minion Horde Knight Mortar Barbarians Fireball
Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Knight Minion Horde Fireball
Archers Barbarians Minion Horde Fireball
Barbarians Zap Archers Knight Mortar Minion Horde Fireball
Zap Archers Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Minion Horde
Mortar Fireball Zap
Minion Horde Fireball
Knight Barbarians Fireball
Fireball Zap Mortar Minion Horde
Fireball Zap Minion Horde
Archers Mortar Minion Horde
Fireball Zap
Fireball Zap Mortar
Minion Horde Fireball
Zap Knight Mortar Minion Horde Fireball
Fireball Zap Archers
Knight Mortar Fireball
Mortar Minion Horde Fireball
Zap Mortar Fireball
Zap Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minion Horde
Zap Archers Mortar Fireball
Zap Mortar Fireball
Minion Horde Fireball
Fireball
Zap Mortar Barbarians Minion Horde Fireball
Zap Mortar Fireball
Minion Horde
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Archers Barbarians Fireball
Fireball Zap Archers
Fireball
Fireball Knight Minion Horde
Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Mortar Fireball

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