My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Elixir Collector Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Barbarians Furnace Balloon
Zap
Archers Furnace Balloon
Barbarian Barrel
Archers Knight Barbarians Furnace Ice Wizard
The Log
Archers Barbarians Furnace
Earthquake
Archers Barbarians Furnace Elixir Collector
Arrows
Archers Furnace
Royal Delivery
Archers Knight Barbarians Balloon Ice Wizard
Fireball
Archers Barbarians Furnace Elixir Collector Balloon Ice Wizard
Poison
Archers Barbarians Furnace Elixir Collector Balloon Ice Wizard
Lightning
Knight Furnace Elixir Collector Balloon Ice Wizard
Rocket
Barbarians Furnace Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Ice Wizard Furnace Barbarians Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight
Knight
Archers Balloon Arrows Furnace Ice Wizard
Barbarians
Balloon
Furnace
Knight Balloon
Elixir Collector
Balloon
Arrows Knight Archers Barbarians Furnace Ice Wizard
Ice Wizard
Knight Balloon

Defense Synergies 2 9

Archers
Knight Furnace Ice Wizard
Arrows
Knight Barbarians Furnace Ice Wizard
Knight
Archers Ice Wizard Arrows Furnace
Barbarians
Arrows Furnace
Furnace
Archers Arrows Knight Barbarians Ice Wizard
Elixir Collector
Balloon
Ice Wizard
Knight Archers Arrows Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Barbarians Knight Furnace Ice Wizard
Barbarians Furnace Archers Knight Ice Wizard
Barbarians Knight Furnace Ice Wizard
Arrows Barbarians
Arrows Archers Furnace Ice Wizard
Furnace Archers Arrows Ice Wizard
Arrows Barbarians
Barbarians Furnace Ice Wizard
Knight Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Arrows Knight Furnace
Arrows Archers Furnace Ice Wizard
Barbarians Furnace Knight Ice Wizard
Arrows Barbarians Furnace
Barbarians Knight Furnace
Barbarians Furnace
Barbarians Arrows Knight Furnace
Arrows Archers Knight Barbarians Furnace Ice Wizard
Arrows Furnace Archers Knight Barbarians Ice Wizard
Barbarians
Archers Arrows Knight Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Furnace
Archers Arrows Knight
Barbarians Knight Furnace
Knight Barbarians
Barbarians Knight
Arrows Furnace Archers Ice Wizard
Archers Knight Barbarians Furnace Ice Wizard
Knight Barbarians
Knight Barbarians
Barbarians
Knight Barbarians
Arrows Barbarians
Barbarians Knight
Archers Barbarians Furnace
Barbarians Archers Knight Furnace
Arrows Archers Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ice Wizard
Arrows
Arrows Knight Barbarians
Arrows Furnace
Arrows Furnace Ice Wizard
Archers Arrows Furnace
Arrows Ice Wizard
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Archers Arrows
Arrows
Arrows
Arrows Barbarians
Arrows Furnace Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Archers Arrows Furnace Ice Wizard
Arrows
Arrows
Arrows
Archers Barbarians
Archers Arrows Ice Wizard
Arrows
Knight
Arrows
Arrows

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