My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Bowler Electro Wizard Inferno Dragon
Fireball
Barbarians Wizard Bowler Electro Wizard Inferno Dragon
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Bowler Electro Wizard Inferno Dragon
Rocket
Barbarians Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Electro Wizard Inferno Dragon Barbarians Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Electro Wizard Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Wizard Bowler The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Wizard
Royal Giant
Bowler
Royal Giant The Log Electro Wizard
The Log
Royal Giant Fireball Bowler
Electro Wizard
Royal Giant Fireball Bowler
Inferno Dragon

Defense Synergies 2 7

Barbarians
Royal Giant
Fireball
The Log Electro Wizard
Wizard
The Log Electro Wizard
Bowler
The Log Electro Wizard
The Log
Fireball Bowler Wizard Electro Wizard Inferno Dragon
Electro Wizard
Fireball Wizard Bowler The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard The Log Electro Wizard
Barbarians Inferno Dragon The Log Electro Wizard
Barbarians Bowler Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Bowler Electro Wizard
Barbarians Fireball Bowler The Log
Fireball Bowler The Log Electro Wizard
Electro Wizard Inferno Dragon Fireball Wizard
Bowler Barbarians Fireball The Log Electro Wizard
Barbarians Inferno Dragon
Barbarians Bowler Electro Wizard
Barbarians Electro Wizard Fireball Wizard Bowler The Log
Inferno Dragon Fireball Wizard Electro Wizard
Barbarians Bowler Fireball Wizard The Log Electro Wizard
Fireball Wizard Bowler Barbarians The Log Electro Wizard
Barbarians Inferno Dragon Electro Wizard
Barbarians Fireball Bowler The Log Electro Wizard Inferno Dragon
Barbarians Wizard Fireball Bowler Electro Wizard
Fireball Barbarians Wizard Bowler The Log Electro Wizard
Wizard The Log Barbarians Fireball Bowler Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Wizard Bowler Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Wizard Bowler The Log Inferno Dragon
Barbarians Bowler The Log Electro Wizard
Bowler Barbarians Fireball The Log Electro Wizard
Barbarians Bowler Inferno Dragon
Fireball Wizard Electro Wizard
Barbarians Fireball Bowler Electro Wizard
Barbarians Inferno Dragon
Electro Wizard Barbarians Fireball The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Bowler
Barbarians Fireball Bowler The Log Electro Wizard
Barbarians Bowler Fireball Wizard
Wizard Barbarians Fireball Bowler
Barbarians Electro Wizard Fireball Bowler The Log Inferno Dragon
Bowler Barbarians Fireball Wizard The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard
Wizard Bowler The Log
Fireball The Log Wizard Bowler
Fireball The Log Wizard
Fireball Bowler Electro Wizard
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Bowler The Log
Fireball
Fireball Wizard Bowler The Log Electro Wizard
Fireball Wizard Bowler The Log
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Barbarians Fireball The Log
The Log Fireball Wizard Bowler
Inferno Dragon
Fireball The Log Wizard Bowler Electro Wizard
Fireball Wizard Bowler The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Bowler
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard Bowler The Log
Electro Wizard Barbarians Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Bowler Electro Wizard
The Log Fireball Wizard Bowler
Fireball
Fireball Bowler The Log Electro Wizard
Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard

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