My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Barbarians
Zap
Bats Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Wizard
The Log
Goblin Gang Barbarians Royal Giant
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Wizard
Fireball
Goblin Gang Barbarians Inferno Tower Wizard
Poison
Bats Goblin Gang Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Barbarians Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap
Zap
Fireball Bats Royal Giant
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Bats Fireball Zap Goblin Gang Wizard
Fireball
Zap Royal Giant
Inferno Tower
Wizard
Royal Giant

Defense Synergies 2 7

Bats
Zap Inferno Tower
Zap
Fireball Bats Goblin Gang Barbarians Inferno Tower
Goblin Gang
Inferno Tower Zap Barbarians
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap Inferno Tower
Inferno Tower
Goblin Gang Bats Zap Fireball
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Barbarians Inferno Tower Bats Zap Goblin Gang
Goblin Gang Barbarians Inferno Tower Bats
Barbarians Inferno Tower Bats Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Bats Zap
Bats Inferno Tower Zap Goblin Gang Fireball Wizard
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower
Bats Goblin Gang Barbarians Zap Fireball Wizard
Inferno Tower Bats Zap Goblin Gang Fireball Wizard
Barbarians Inferno Tower Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Barbarians
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Fireball
Barbarians Wizard Bats Goblin Gang Fireball Inferno Tower
Fireball Bats Zap Goblin Gang Barbarians Wizard
Zap Wizard Bats Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Wizard Bats Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Wizard
Goblin Gang Barbarians Bats Zap Inferno Tower
Goblin Gang Bats Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang
Fireball Wizard Bats Zap Goblin Gang
Goblin Gang Bats Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Bats Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians
Bats Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Bats Zap Fireball
Bats Zap Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Goblin Gang Barbarians Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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