My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Giant Skeleton Sparky
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Barbarians Elite Barbarians Wizard Skeleton Army Giant Skeleton Sparky
The Log
Barbarians Elite Barbarians Skeleton Army Giant Skeleton Sparky
Earthquake
Barbarians Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Elite Barbarians Wizard Skeleton Army Giant Skeleton Sparky
Fireball
Barbarians Minion Horde Elite Barbarians Wizard Skeleton Army Sparky
Poison
Barbarians Minion Horde Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Barbarians Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Barbarians Minion Horde Wizard Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Skeleton Army Barbarians Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Giant Skeleton Sparky
Elite Barbarians
Rage Wizard Sparky
Wizard
Elite Barbarians Rage Giant Skeleton Sparky
Rage
Minion Horde Elite Barbarians Sparky Wizard Giant Skeleton
Skeleton Army
Sparky
Giant Skeleton
Minion Horde Wizard Rage Sparky
Sparky
Rage Minion Horde Elite Barbarians Wizard Skeleton Army Giant Skeleton

Defense Synergies 0 8

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Rage
Skeleton Army
Barbarians Wizard Giant Skeleton Sparky
Giant Skeleton
Wizard Skeleton Army
Sparky
Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Barbarians Minion Horde Elite Barbarians Skeleton Army Sparky
Barbarians Minion Horde Skeleton Army Sparky Elite Barbarians Giant Skeleton
Barbarians Minion Horde Elite Barbarians Skeleton Army Sparky
Barbarians Elite Barbarians Skeleton Army Giant Skeleton Sparky
Skeleton Army
Minion Horde Wizard
Barbarians Giant Skeleton Sparky
Barbarians Minion Horde Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians Minion Horde Giant Skeleton Sparky
Barbarians Minion Horde Skeleton Army Wizard Giant Skeleton
Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Sparky Elite Barbarians Wizard Giant Skeleton
Wizard Skeleton Army Sparky Barbarians Minion Horde
Barbarians Elite Barbarians Skeleton Army Sparky Minion Horde
Barbarians Minion Horde Skeleton Army Elite Barbarians Sparky
Barbarians Minion Horde Wizard Sparky Elite Barbarians Skeleton Army
Barbarians Minion Horde Elite Barbarians Wizard Skeleton Army
Wizard Barbarians Giant Skeleton
Barbarians Sparky Elite Barbarians
Wizard Skeleton Army Barbarians Minion Horde Elite Barbarians Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Wizard
Barbarians Skeleton Army Giant Skeleton Minion Horde Elite Barbarians Sparky
Skeleton Army Giant Skeleton Barbarians Minion Horde Elite Barbarians Sparky
Barbarians Giant Skeleton Minion Horde Elite Barbarians Skeleton Army Sparky
Wizard Minion Horde
Skeleton Army Sparky Barbarians Minion Horde Elite Barbarians Giant Skeleton
Giant Skeleton Barbarians Minion Horde Elite Barbarians Skeleton Army Sparky
Minion Horde Giant Skeleton Barbarians Elite Barbarians Skeleton Army Sparky
Barbarians Minion Horde Skeleton Army Sparky
Barbarians Minion Horde Elite Barbarians Giant Skeleton Sparky
Skeleton Army Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Skeleton Army Giant Skeleton Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Skeleton Army Sparky
Barbarians Elite Barbarians Skeleton Army Sparky Minion Horde Giant Skeleton
Barbarians Minion Horde Elite Barbarians Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Barbarians Giant Skeleton Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Sparky
Wizard
Elite Barbarians Sparky
Minion Horde
Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Sparky
Wizard
Minion Horde Giant Skeleton Sparky
Wizard
Sparky
Barbarians Minion Horde
Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Wizard Sparky
Minion Horde Barbarians Skeleton Army
Wizard
Minion Horde Wizard Sparky
Wizard
Giant Skeleton Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Giant Skeleton Sparky
Giant Skeleton Sparky

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