My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Wizard Witch P.E.K.K.A
Fireball
Barbarians Minion Horde Wizard Witch
Poison
Barbarians Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Barbarians Minion Horde Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage The Log Barbarians Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage
Wizard
Rage P.E.K.K.A
Rocket
Rage
Minion Horde Witch Wizard
Witch
Rage P.E.K.K.A
P.E.K.K.A
Wizard Witch The Log
The Log
P.E.K.K.A

Defense Synergies 1 6

Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Wizard
P.E.K.K.A The Log
Rocket
The Log
Rage
Witch
The Log
P.E.K.K.A
The Log Wizard
The Log
P.E.K.K.A Minion Horde Wizard Rocket Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard The Log
Barbarians Minion Horde P.E.K.K.A Witch The Log
Barbarians Minion Horde Rocket Witch P.E.K.K.A
Barbarians Minion Horde Witch P.E.K.K.A
Barbarians Rocket P.E.K.K.A The Log
The Log
Minion Horde Rocket Wizard Witch
Rocket Barbarians P.E.K.K.A The Log
Barbarians Minion Horde Witch P.E.K.K.A
Barbarians Minion Horde
Barbarians Minion Horde Witch Wizard The Log
Minion Horde Wizard Witch
Barbarians Minion Horde P.E.K.K.A Wizard Rocket Witch The Log
Wizard Rocket Barbarians Minion Horde Witch P.E.K.K.A The Log
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Rocket P.E.K.K.A The Log
Barbarians Minion Horde Wizard Witch P.E.K.K.A
Barbarians Minion Horde Wizard Witch The Log
Wizard Witch The Log Barbarians
Barbarians P.E.K.K.A
Wizard Barbarians Minion Horde Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A
Wizard Rocket The Log
Barbarians P.E.K.K.A Minion Horde Rocket Witch The Log
Rocket P.E.K.K.A Barbarians Minion Horde The Log
Barbarians P.E.K.K.A Minion Horde Witch
Wizard Rocket Minion Horde Witch
Rocket P.E.K.K.A Barbarians Minion Horde Witch
P.E.K.K.A Barbarians Minion Horde
Minion Horde Rocket P.E.K.K.A Barbarians Witch The Log
Witch P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Witch
Rocket P.E.K.K.A Barbarians The Log
Barbarians Rocket P.E.K.K.A Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Witch
Barbarians Witch Minion Horde Rocket P.E.K.K.A The Log
Barbarians Minion Horde Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log
The Log
Rocket Minion Horde The Log
Barbarians Rocket The Log
Wizard Rocket Minion Horde The Log
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch The Log
The Log Wizard
The Log Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard The Log
Wizard Rocket
Rocket The Log
Minion Horde Rocket
The Log
Rocket Minion Horde Wizard Witch The Log
Minion Horde Wizard Rocket The Log
Rocket
Minion Horde Rocket
Rocket Wizard The Log
Rocket Wizard Witch The Log
Rocket Minion Horde The Log
Rocket Wizard
Rocket The Log
Rocket Barbarians Minion Horde The Log
The Log Wizard Witch
Minion Horde Witch
The Log Wizard Witch
Wizard Witch The Log
Rocket The Log
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket The Log
Rocket Minion Horde
P.E.K.K.A Minion Horde
Rocket Wizard The Log
Minion Horde Barbarians Rocket Witch
Rocket Wizard Witch
The Log
Minion Horde Wizard Rocket
The Log Wizard
Rocket
Minion Horde P.E.K.K.A
Minion Horde Rocket Witch The Log
Rocket Witch
Rocket Witch The Log

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