My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Tesla Barbarians Goblin Barrel Ice Wizard
The Log
Barbarians Hog Rider Goblin Barrel
Earthquake
Tesla Barbarians Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Barbarians Minion Horde Hog Rider Goblin Barrel Ice Wizard
Fireball
Tesla Barbarians Minion Horde Hog Rider Goblin Barrel Ice Wizard
Poison
Barbarians Minion Horde Ice Wizard
Lightning
Tesla Ice Wizard
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Tesla Fireball Hog Rider Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Tesla Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Barbarians Minion Horde Goblin Barrel
Goblin Barrel
Hog Rider Ice Wizard
Freeze
Hog Rider Minion Horde Fireball
Ice Wizard
Goblin Barrel

Defense Synergies 0 6

Tesla
Fireball
Barbarians
Minion Horde
Minion Horde
Barbarians Freeze Ice Wizard
Fireball
Tesla Freeze Ice Wizard
Hog Rider
Goblin Barrel
Freeze
Minion Horde Fireball
Ice Wizard
Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Fireball
Barbarians Minion Horde Tesla Ice Wizard
Tesla Barbarians Minion Horde Freeze Ice Wizard
Tesla Barbarians Minion Horde Ice Wizard
Barbarians Fireball
Fireball Freeze Tesla Ice Wizard
Tesla Minion Horde Fireball Freeze Ice Wizard
Tesla Barbarians Fireball
Tesla Barbarians Minion Horde Ice Wizard
Tesla Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Tesla Fireball Freeze
Tesla Minion Horde Fireball Ice Wizard
Tesla Barbarians Minion Horde Fireball Freeze Ice Wizard
Fireball Tesla Barbarians Minion Horde Freeze
Barbarians Tesla Minion Horde
Barbarians Minion Horde Tesla Fireball Freeze
Tesla Barbarians Minion Horde Fireball
Tesla Fireball Barbarians Minion Horde Ice Wizard
Freeze Tesla Barbarians Fireball Ice Wizard
Barbarians Tesla
Tesla Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball
Fireball Tesla
Barbarians Minion Horde
Tesla Barbarians Minion Horde Fireball
Barbarians Tesla Minion Horde
Fireball Tesla Minion Horde Freeze Ice Wizard
Tesla Barbarians Minion Horde Fireball Ice Wizard
Tesla Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball
Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Barbarians Fireball
Barbarians Tesla Minion Horde Fireball
Tesla Barbarians Minion Horde Fireball
Tesla Barbarians Minion Horde Fireball Freeze
Tesla Barbarians Minion Horde Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball Ice Wizard
Minion Horde Fireball
Barbarians Fireball Freeze
Fireball Minion Horde
Fireball Minion Horde Freeze Ice Wizard
Minion Horde
Fireball Freeze Ice Wizard
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Freeze
Minion Horde
Fireball
Fireball
Minion Horde Fireball
Fireball
Barbarians Minion Horde Fireball
Freeze Fireball Ice Wizard
Minion Horde
Fireball Ice Wizard
Fireball
Fireball
Minion Horde Fireball Ice Wizard
Minion Horde Fireball Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Barbarians Fireball Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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