My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Three Musketeers Balloon
Giant Snowball
Barbarians Minion Horde Hog Rider Three Musketeers Baby Dragon Witch Balloon
Zap
Minion Horde Three Musketeers Witch Balloon
Barbarian Barrel
Barbarians Three Musketeers Witch
The Log
Barbarians Hog Rider Three Musketeers Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Hog Rider Three Musketeers Baby Dragon Witch Balloon
Fireball
Barbarians Minion Horde Hog Rider Three Musketeers Baby Dragon Witch Balloon
Poison
Barbarians Minion Horde Three Musketeers Witch Balloon
Lightning
Three Musketeers Baby Dragon Witch Balloon
Rocket
Barbarians Minion Horde Hog Rider Three Musketeers Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Baby Dragon Barbarians Minion Horde Witch Balloon Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hog Rider Baby Dragon Barbarians Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider
Hog Rider
Barbarians Minion Horde Rocket Three Musketeers Baby Dragon Witch Balloon
Rocket
Hog Rider
Three Musketeers
Hog Rider
Baby Dragon
Hog Rider Witch Balloon
Witch
Hog Rider Baby Dragon
Balloon
Barbarians Hog Rider Baby Dragon

Defense Synergies 0 2

Barbarians
Minion Horde
Minion Horde
Barbarians
Hog Rider
Rocket
Three Musketeers
Baby Dragon
Witch
Witch
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Baby Dragon
Barbarians Minion Horde Three Musketeers Witch
Barbarians Minion Horde Rocket Three Musketeers Witch
Barbarians Minion Horde Three Musketeers Witch
Barbarians Rocket
Baby Dragon
Minion Horde Rocket Three Musketeers Baby Dragon Witch
Rocket Barbarians Baby Dragon
Barbarians Minion Horde Three Musketeers Witch
Barbarians Minion Horde
Barbarians Minion Horde Witch Baby Dragon
Minion Horde Three Musketeers Baby Dragon Witch
Barbarians Minion Horde Rocket Three Musketeers Witch
Rocket Three Musketeers Barbarians Minion Horde Baby Dragon Witch
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Rocket Three Musketeers
Barbarians Minion Horde Three Musketeers Witch
Barbarians Minion Horde Three Musketeers Baby Dragon Witch
Baby Dragon Witch Barbarians
Barbarians Three Musketeers
Barbarians Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Rocket Baby Dragon
Barbarians Minion Horde Rocket Witch
Rocket Barbarians Minion Horde
Barbarians Minion Horde Three Musketeers Witch
Rocket Minion Horde Three Musketeers Baby Dragon Witch
Rocket Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Rocket Barbarians Baby Dragon Witch
Witch Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Witch
Rocket Barbarians
Barbarians Rocket Minion Horde Three Musketeers Witch
Barbarians Minion Horde Three Musketeers Baby Dragon Witch
Barbarians Witch Minion Horde Rocket Three Musketeers Baby Dragon
Barbarians Minion Horde Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon
Barbarians Rocket
Rocket Minion Horde Baby Dragon
Minion Horde Rocket Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Rocket Minion Horde Three Musketeers
Rocket Minion Horde
Rocket Baby Dragon
Rocket Three Musketeers Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Three Musketeers Baby Dragon Witch
Minion Horde Rocket Three Musketeers Baby Dragon
Rocket Three Musketeers
Minion Horde Rocket
Rocket Three Musketeers Baby Dragon
Rocket Baby Dragon Witch
Rocket Minion Horde Baby Dragon
Rocket
Rocket
Rocket Barbarians Minion Horde Baby Dragon
Baby Dragon Witch
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Minion Horde Baby Dragon Witch
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Barbarians Rocket Witch
Rocket Three Musketeers Baby Dragon Witch
Minion Horde Rocket Three Musketeers Baby Dragon
Baby Dragon
Rocket
Minion Horde Three Musketeers
Minion Horde Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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