My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Balloon Prince
Giant Snowball
Barbarians Minion Horde Hog Rider Witch Balloon
Zap
Minion Horde Witch Balloon Prince
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Hog Rider Witch Prince
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Witch Balloon Prince
Fireball
Barbarians Minion Horde Hog Rider Wizard Witch Balloon
Poison
Barbarians Minion Horde Wizard Witch Balloon
Lightning
Wizard Witch Balloon Prince
Rocket
Barbarians Minion Horde Hog Rider Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Barbarians Minion Horde Giant Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Hog Rider Barbarians Minion Horde Giant

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Minion Horde
Hog Rider Giant Prince
Hog Rider
Barbarians Minion Horde Giant Wizard Witch Balloon Prince
Giant
Prince Minion Horde Hog Rider Wizard Witch Balloon
Wizard
Hog Rider Giant Balloon Prince
Witch
Hog Rider Giant Prince
Balloon
Barbarians Hog Rider Giant Wizard
Prince
Giant Minion Horde Hog Rider Wizard Witch

Defense Synergies 0 3

Barbarians
Minion Horde
Minion Horde
Barbarians
Hog Rider
Giant
Wizard
Prince
Witch
Prince
Balloon
Prince
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Witch Prince
Barbarians Minion Horde Witch Prince
Barbarians Minion Horde Witch Prince
Barbarians Prince
Minion Horde Wizard Witch
Barbarians
Barbarians Minion Horde Witch Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Witch Wizard
Minion Horde Wizard Witch
Barbarians Minion Horde Prince Wizard Witch
Wizard Barbarians Minion Horde Witch Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Wizard Witch Prince
Barbarians Minion Horde Wizard Witch Prince
Wizard Witch Barbarians
Barbarians Prince
Wizard Barbarians Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince
Wizard Prince
Barbarians Minion Horde Witch Prince
Prince Barbarians Minion Horde
Barbarians Minion Horde Witch Prince
Wizard Minion Horde Witch
Prince Barbarians Minion Horde Witch
Barbarians Minion Horde Prince
Minion Horde Barbarians Witch Prince
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch Prince
Barbarians Prince
Barbarians Prince Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Witch
Barbarians Witch Minion Horde Prince
Barbarians Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Barbarians Prince
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Prince
Minion Horde Wizard Prince
Wizard
Minion Horde
Prince
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard Prince
Wizard Witch
Minion Horde Prince
Wizard
Prince
Barbarians Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch Prince
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Barbarians Witch Prince
Wizard Witch
Minion Horde Wizard Prince
Wizard
Minion Horde Prince
Minion Horde Witch
Witch
Witch Prince

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