My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Goblin Hut Miner
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut
The Log
Barbarians Hog Rider Goblin Hut
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Hog Rider Goblin Hut Miner
Fireball
Barbarians Minion Horde Hog Rider Goblin Hut
Poison
Barbarians Minion Horde Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Minion Horde Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Hog Rider Freeze Barbarians Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Miner Hog Rider Freeze
Fireball
Hog Rider Freeze The Log Miner
Hog Rider
Fireball Freeze The Log Barbarians Minion Horde Goblin Hut
Goblin Hut
Hog Rider The Log Miner
Freeze
Hog Rider Minion Horde Fireball
The Log
Hog Rider Fireball Goblin Hut Miner
Miner
Minion Horde Fireball Goblin Hut The Log

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze The Log
Fireball
The Log Goblin Hut Freeze Miner
Hog Rider
Goblin Hut
Fireball
Freeze
Minion Horde Fireball
The Log
Fireball Minion Horde Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Goblin Hut The Log
Barbarians Minion Horde Goblin Hut The Log
Barbarians Minion Horde Goblin Hut Freeze
Barbarians Minion Horde Goblin Hut
Barbarians Fireball The Log
Fireball Freeze The Log
Minion Horde Fireball Goblin Hut Freeze
Barbarians Fireball The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Miner
Barbarians Minion Horde Fireball Goblin Hut Freeze The Log
Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut Fireball Freeze The Log
Fireball Barbarians Minion Horde Goblin Hut Freeze The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Fireball Goblin Hut Freeze The Log
Barbarians Minion Horde Fireball Goblin Hut
Fireball Barbarians Minion Horde Goblin Hut The Log
Freeze The Log Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Barbarians Minion Horde Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut
Fireball The Log Miner
Barbarians Minion Horde Goblin Hut The Log
Barbarians Minion Horde Fireball The Log
Barbarians Minion Horde Goblin Hut
Fireball Minion Horde Goblin Hut Freeze
Barbarians Minion Horde Fireball Goblin Hut
Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball Goblin Hut The Log
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Fireball The Log
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Goblin Hut Minion Horde Fireball Freeze The Log
Barbarians Minion Horde Fireball Goblin Hut Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze The Log
Fireball The Log Miner
Minion Horde Fireball Goblin Hut The Log Miner
Barbarians Fireball Freeze The Log
Fireball Minion Horde The Log
Fireball Minion Horde Freeze
Minion Horde The Log
Fireball The Log Freeze
Fireball The Log Miner
Minion Horde Fireball
Miner Minion Horde Fireball The Log
Fireball
Fireball Goblin Hut The Log Miner
Minion Horde Fireball Freeze
Fireball Goblin Hut The Log
Minion Horde Fireball Goblin Hut The Log
Minion Horde Fireball Goblin Hut The Log
Fireball Freeze
Minion Horde
Fireball The Log
Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Barbarians Minion Horde Fireball The Log
Freeze The Log Fireball
Minion Horde
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Minion Horde Fireball
Minion Horde Fireball Goblin Hut Freeze
Minion Horde Fireball
Minion Horde Fireball The Log Miner
Minion Horde Fireball Freeze
Minion Horde
Fireball The Log
Minion Horde Barbarians Fireball Goblin Hut Freeze
Fireball
Freeze
The Log Fireball
Fireball Miner Minion Horde
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball Freeze The Log
Fireball
Fireball Freeze The Log Miner

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