My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Night Witch
Giant Snowball
Barbarians Minion Horde Witch Night Witch
Zap
Minion Horde Witch Night Witch
Barbarian Barrel
Barbarians Wizard Witch Electro Wizard Night Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch Night Witch
Royal Delivery
Barbarians Minion Horde Wizard Witch Electro Wizard Night Witch
Fireball
Barbarians Minion Horde Wizard Witch Electro Wizard Night Witch
Poison
Barbarians Minion Horde Wizard Witch Electro Wizard Night Witch
Lightning
Wizard Witch Electro Wizard Night Witch
Rocket
Barbarians Minion Horde Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Electro Wizard Night Witch Barbarians Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Electro Wizard Night Witch Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Giant
Fireball
Giant Electro Wizard
Giant
Night Witch Minion Horde Fireball Wizard Witch Electro Wizard
Wizard
Giant
Witch
Giant
Electro Wizard
Fireball Giant
Night Witch
Giant

Defense Synergies 0 5

Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Electro Wizard
Giant
Wizard
Electro Wizard
Witch
Electro Wizard
Electro Wizard
Fireball Wizard Witch Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Electro Wizard
Barbarians Minion Horde Witch Electro Wizard Night Witch
Barbarians Minion Horde Witch Electro Wizard Night Witch
Barbarians Minion Horde Witch Night Witch Electro Wizard
Barbarians Fireball
Fireball Electro Wizard Night Witch
Minion Horde Electro Wizard Fireball Wizard Witch Night Witch
Barbarians Fireball Electro Wizard
Barbarians Minion Horde Witch Night Witch
Barbarians Minion Horde Electro Wizard Night Witch
Barbarians Minion Horde Witch Electro Wizard Fireball Wizard Night Witch
Minion Horde Fireball Wizard Witch Electro Wizard Night Witch
Barbarians Minion Horde Night Witch Fireball Wizard Witch Electro Wizard
Fireball Wizard Barbarians Minion Horde Witch Electro Wizard Night Witch
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Fireball Electro Wizard
Barbarians Minion Horde Wizard Fireball Witch Electro Wizard Night Witch
Fireball Barbarians Minion Horde Wizard Witch Electro Wizard Night Witch
Wizard Witch Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Wizard Barbarians Minion Horde Fireball Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Wizard
Barbarians Minion Horde Witch Electro Wizard
Barbarians Minion Horde Fireball Electro Wizard Night Witch
Barbarians Minion Horde Witch Night Witch
Fireball Wizard Minion Horde Witch Electro Wizard
Barbarians Minion Horde Fireball Witch Electro Wizard Night Witch
Barbarians Minion Horde
Minion Horde Electro Wizard Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Barbarians Fireball Electro Wizard
Barbarians Minion Horde Fireball Wizard Witch Night Witch
Wizard Barbarians Minion Horde Fireball Witch
Barbarians Witch Electro Wizard Minion Horde Fireball Night Witch
Barbarians Minion Horde Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Electro Wizard
Minion Horde Fireball
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Electro Wizard Night Witch
Minion Horde Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde Night Witch
Fireball Wizard Electro Wizard
Fireball Wizard Witch
Minion Horde Fireball Night Witch
Fireball Wizard
Barbarians Minion Horde Fireball
Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball
Minion Horde Fireball Wizard Witch Electro Wizard Night Witch
Electro Wizard Minion Horde Fireball Wizard Witch
Minion Horde Fireball Night Witch
Minion Horde Fireball Wizard Night Witch
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard
Minion Horde Electro Wizard Barbarians Fireball Witch Night Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Minion Horde Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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