My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Skeleton Army
Giant Snowball
Spear Goblins Bomber Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Zap
Spear Goblins Bomber Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Barbarians Musketeer Goblin Hut Skeleton Army
The Log
Spear Goblins Bomber Barbarians Musketeer Goblin Hut Skeleton Army
Earthquake
Spear Goblins Bomber Barbarians Goblin Hut Skeleton Army
Arrows
Spear Goblins Bomber Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Bomber Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Fireball
Bomber Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Poison
Spear Goblins Bomber Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Lightning
Musketeer Goblin Hut
Rocket
Barbarians Minion Horde Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Skeleton Army Musketeer Barbarians Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Skeleton Army

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut
Bomber
Arrows
Barbarians
Minion Horde
Musketeer
Goblin Hut
Goblin Hut
Spear Goblins Musketeer
Skeleton Army

Defense Synergies 0 12

Spear Goblins
Arrows Barbarians Musketeer Goblin Hut Skeleton Army
Bomber
Arrows
Spear Goblins Barbarians Goblin Hut
Barbarians
Spear Goblins Arrows Minion Horde Skeleton Army
Minion Horde
Barbarians
Musketeer
Spear Goblins Goblin Hut Skeleton Army
Goblin Hut
Spear Goblins Arrows Musketeer Skeleton Army
Skeleton Army
Spear Goblins Barbarians Musketeer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minion Horde Musketeer Goblin Hut
Barbarians Minion Horde Skeleton Army Bomber Musketeer Goblin Hut
Barbarians Minion Horde Goblin Hut Skeleton Army Bomber Musketeer
Barbarians Minion Horde Goblin Hut Skeleton Army Bomber Musketeer
Bomber Arrows Barbarians Skeleton Army
Arrows Skeleton Army Spear Goblins Bomber Musketeer
Minion Horde Musketeer Spear Goblins Arrows Goblin Hut
Arrows Barbarians Musketeer
Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Bomber Barbarians Minion Horde Musketeer
Barbarians Minion Horde Skeleton Army Spear Goblins Bomber Arrows Musketeer Goblin Hut
Arrows Minion Horde Musketeer Spear Goblins Goblin Hut
Barbarians Minion Horde Goblin Hut Skeleton Army Bomber Musketeer
Bomber Skeleton Army Arrows Barbarians Minion Horde Goblin Hut
Barbarians Skeleton Army Minion Horde Goblin Hut
Barbarians Minion Horde Skeleton Army Goblin Hut
Barbarians Minion Horde Bomber Arrows Musketeer Goblin Hut Skeleton Army
Arrows Spear Goblins Bomber Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Arrows Spear Goblins Bomber Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut
Bomber Skeleton Army Spear Goblins Arrows Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Goblin Hut
Bomber Arrows Musketeer
Barbarians Skeleton Army Spear Goblins Minion Horde Musketeer Goblin Hut
Skeleton Army Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Arrows Minion Horde Musketeer Goblin Hut
Skeleton Army Spear Goblins Barbarians Minion Horde Musketeer Goblin Hut
Barbarians Minion Horde Skeleton Army
Minion Horde Spear Goblins Barbarians Goblin Hut Skeleton Army
Barbarians Minion Horde Musketeer Goblin Hut Skeleton Army
Barbarians Minion Horde Musketeer Goblin Hut
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Minion Horde
Bomber Barbarians Minion Horde Musketeer Skeleton Army
Barbarians Goblin Hut Skeleton Army Spear Goblins Bomber Minion Horde Musketeer
Arrows Bomber Barbarians Minion Horde Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Goblin Hut
Arrows Barbarians Musketeer
Bomber Arrows Minion Horde
Arrows Spear Goblins Minion Horde Musketeer
Bomber Arrows Minion Horde Musketeer
Arrows
Arrows
Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Minion Horde Musketeer
Arrows Musketeer Goblin Hut
Spear Goblins Bomber Arrows Minion Horde Musketeer Goblin Hut
Arrows Minion Horde Musketeer Goblin Hut
Arrows
Bomber Minion Horde
Bomber Arrows Musketeer
Bomber Arrows
Minion Horde Musketeer
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer
Arrows Bomber
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Minion Horde Musketeer Goblin Hut
Minion Horde
Bomber Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army
Arrows Musketeer
Arrows
Minion Horde Musketeer
Arrows Bomber Musketeer
Arrows
Minion Horde Musketeer
Minion Horde Musketeer
Musketeer
Musketeer

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