My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Giant Skeleton
Giant Snowball
Barbarians Hog Rider
Zap
Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince Giant Skeleton Ice Wizard
The Log
Barbarians Hog Rider Dark Prince Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Dark Prince Giant Skeleton Ice Wizard
Fireball
Barbarians Hog Rider Wizard Ice Wizard
Poison
Barbarians Wizard Ice Wizard
Lightning
Wizard Dark Prince Ice Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Freeze Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Hog Rider Dark Prince Freeze Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Hog Rider Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze Barbarians Wizard Tornado Dark Prince Giant Skeleton
Wizard
Tornado Hog Rider Dark Prince Giant Skeleton
Tornado
Wizard Hog Rider Dark Prince Freeze Giant Skeleton Ice Wizard
Dark Prince
Hog Rider Wizard Tornado Ice Wizard
Freeze
Hog Rider Tornado
Giant Skeleton
Hog Rider Wizard Tornado Ice Wizard
Ice Wizard
Tornado Dark Prince Giant Skeleton

Defense Synergies 2 8

Barbarians
Hog Rider
Wizard
Tornado Dark Prince Freeze Giant Skeleton Ice Wizard
Tornado
Wizard Ice Wizard Dark Prince Giant Skeleton
Dark Prince
Wizard Tornado Ice Wizard
Freeze
Wizard
Giant Skeleton
Wizard Tornado Ice Wizard
Ice Wizard
Tornado Wizard Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Dark Prince Ice Wizard
Barbarians Tornado Dark Prince Freeze Giant Skeleton Ice Wizard
Barbarians Dark Prince Ice Wizard
Barbarians Tornado Dark Prince Giant Skeleton
Tornado Freeze Dark Prince Ice Wizard
Tornado Wizard Freeze Ice Wizard
Barbarians Giant Skeleton
Barbarians Tornado Ice Wizard
Tornado Barbarians Dark Prince Giant Skeleton Ice Wizard
Barbarians Ice Wizard Wizard Tornado Dark Prince Freeze Giant Skeleton
Wizard Tornado Ice Wizard
Barbarians Wizard Dark Prince Freeze Giant Skeleton Ice Wizard
Wizard Barbarians Tornado Dark Prince Freeze
Barbarians
Barbarians Tornado Freeze
Barbarians Wizard Tornado Dark Prince
Barbarians Wizard Tornado Dark Prince Ice Wizard
Wizard Tornado Freeze Barbarians Dark Prince Giant Skeleton Ice Wizard
Barbarians Tornado
Wizard Dark Prince Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Giant Skeleton
Wizard
Barbarians Giant Skeleton Dark Prince
Dark Prince Giant Skeleton Barbarians Tornado
Barbarians Giant Skeleton Dark Prince
Wizard Tornado Freeze Ice Wizard
Dark Prince Barbarians Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Dark Prince
Freeze Giant Skeleton Barbarians Tornado Dark Prince
Barbarians
Barbarians Dark Prince Giant Skeleton
Barbarians Tornado Dark Prince Giant Skeleton
Barbarians Dark Prince Giant Skeleton Wizard
Wizard Barbarians
Barbarians Tornado Dark Prince Freeze Giant Skeleton
Barbarians Wizard Dark Prince Freeze Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Tornado Ice Wizard
Giant Skeleton
Barbarians Dark Prince Freeze Giant Skeleton
Wizard Dark Prince
Wizard Tornado Freeze Ice Wizard
Wizard Tornado
Wizard Tornado Freeze Ice Wizard
Wizard Tornado
Tornado
Wizard Tornado Dark Prince
Wizard Tornado
Freeze
Wizard
Wizard
Tornado Freeze
Wizard Dark Prince
Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Barbarians
Tornado Freeze Wizard Dark Prince Ice Wizard
Wizard Tornado Ice Wizard
Wizard Tornado
Tornado
Wizard Tornado Ice Wizard
Wizard Freeze
Wizard
Freeze
Giant Skeleton
Wizard
Barbarians Dark Prince Freeze
Wizard Tornado Ice Wizard
Freeze
Wizard Dark Prince
Wizard
Tornado Giant Skeleton
Dark Prince
Tornado Freeze Giant Skeleton
Tornado
Tornado Dark Prince Freeze Giant Skeleton

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