My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Flying Machine Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit
Giant Snowball
Barbarians Flying Machine Hog Rider Skeleton Army Electro Dragon
Zap
Flying Machine Skeleton Army Bandit
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Bandit
The Log
Barbarians Hog Rider Skeleton Army Bandit
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Barbarians Valkyrie Flying Machine Hog Rider Skeleton Army Electro Dragon Bandit
Fireball
Barbarians Flying Machine Hog Rider Skeleton Army Electro Dragon Bandit
Poison
Barbarians Flying Machine Skeleton Army Electro Dragon
Lightning
Valkyrie Electro Dragon Bandit
Rocket
Barbarians Valkyrie Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Valkyrie Flying Machine Hog Rider Barbarians Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Valkyrie
Hog Rider Flying Machine Electro Dragon Bandit
Flying Machine
Valkyrie Hog Rider Electro Dragon
Hog Rider
Valkyrie The Log Barbarians Flying Machine Bandit
Skeleton Army
Electro Dragon
Valkyrie Flying Machine
The Log
Hog Rider Bandit
Bandit
Valkyrie Hog Rider The Log

Defense Synergies 0 14

Barbarians
Skeleton Army
Valkyrie
Flying Machine Electro Dragon The Log Bandit
Flying Machine
Valkyrie Skeleton Army Electro Dragon The Log Bandit
Hog Rider
Skeleton Army
Barbarians Flying Machine Electro Dragon The Log Bandit
Electro Dragon
Valkyrie Flying Machine Skeleton Army The Log
The Log
Valkyrie Flying Machine Skeleton Army Electro Dragon Bandit
Bandit
Valkyrie Flying Machine Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Electro Dragon The Log
Barbarians Skeleton Army Valkyrie Flying Machine Electro Dragon The Log Bandit
Barbarians Skeleton Army Valkyrie Electro Dragon Bandit
Barbarians Skeleton Army Valkyrie Electro Dragon Bandit
Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Flying Machine Electro Dragon Bandit
Flying Machine Electro Dragon
Barbarians Valkyrie Flying Machine Electro Dragon The Log Bandit
Barbarians Skeleton Army
Skeleton Army Barbarians Valkyrie Bandit
Barbarians Valkyrie Skeleton Army Flying Machine Electro Dragon The Log Bandit
Flying Machine Electro Dragon
Barbarians Skeleton Army Valkyrie Flying Machine Electro Dragon The Log Bandit
Valkyrie Skeleton Army Barbarians Electro Dragon The Log
Barbarians Skeleton Army Bandit
Barbarians Skeleton Army The Log Bandit
Barbarians Valkyrie Skeleton Army Electro Dragon
Barbarians Valkyrie Flying Machine Skeleton Army Electro Dragon The Log Bandit
Valkyrie The Log Barbarians Flying Machine Electro Dragon Bandit
Barbarians
Valkyrie Skeleton Army Barbarians Flying Machine Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Bandit
Bandit Valkyrie Flying Machine Electro Dragon The Log
Barbarians Skeleton Army Bandit Valkyrie Electro Dragon The Log
Valkyrie Skeleton Army Barbarians The Log Bandit
Barbarians Valkyrie Skeleton Army Bandit
Flying Machine Electro Dragon
Skeleton Army Barbarians Valkyrie Flying Machine Bandit
Barbarians Valkyrie Skeleton Army
Electro Dragon Barbarians Valkyrie Flying Machine Skeleton Army The Log Bandit
Barbarians Skeleton Army
Barbarians Valkyrie Flying Machine Electro Dragon
Skeleton Army Barbarians Valkyrie The Log
Barbarians Skeleton Army Valkyrie Bandit
Barbarians Valkyrie Flying Machine Skeleton Army Electro Dragon
Barbarians Skeleton Army Electro Dragon Valkyrie Flying Machine The Log
Valkyrie Barbarians Flying Machine Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Electro Dragon The Log Bandit
Flying Machine Electro Dragon The Log Bandit
Flying Machine Electro Dragon The Log Bandit
Barbarians Valkyrie Flying Machine The Log
Valkyrie The Log
Flying Machine Electro Dragon
Flying Machine The Log
The Log Flying Machine Electro Dragon
The Log Flying Machine Electro Dragon Bandit
Electro Dragon
Valkyrie Flying Machine Electro Dragon The Log Bandit
Flying Machine Electro Dragon
Flying Machine The Log Bandit
Flying Machine Electro Dragon Bandit
Flying Machine The Log
Flying Machine Electro Dragon The Log Bandit
Flying Machine Electro Dragon The Log Bandit
Flying Machine Electro Dragon The Log Bandit
Valkyrie Flying Machine Electro Dragon The Log
The Log
The Log
Barbarians Flying Machine Electro Dragon The Log
The Log Valkyrie Electro Dragon
The Log Flying Machine Electro Dragon Bandit
Flying Machine Electro Dragon The Log Bandit
The Log Bandit
Flying Machine Electro Dragon
Electro Dragon Flying Machine
Electro Dragon The Log Bandit
Electro Dragon
The Log
Barbarians Flying Machine Skeleton Army Electro Dragon Bandit
Flying Machine Electro Dragon
The Log
Valkyrie Flying Machine Electro Dragon
The Log Flying Machine Electro Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine The Log
Flying Machine Electro Dragon
Electro Dragon Flying Machine The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: