My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Barbarians Hog Rider Wizard Skeleton Army Witch
Fireball
Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Knight Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Hog Rider Barbarians Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Tornado Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Witch
Barbarians
Hog Rider
Hog Rider
Knight Lightning Barbarians Wizard Tornado Witch
Wizard
Tornado Knight Hog Rider
Skeleton Army
Tornado
Wizard Hog Rider Witch
Witch
Knight Hog Rider Tornado
Lightning
Hog Rider

Defense Synergies 1 7

Knight
Wizard Skeleton Army Tornado Witch
Barbarians
Skeleton Army
Hog Rider
Wizard
Tornado Knight Skeleton Army
Skeleton Army
Knight Barbarians Wizard
Tornado
Wizard Knight Witch
Witch
Knight Tornado
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard
Barbarians Skeleton Army Knight Witch
Barbarians Skeleton Army Tornado Witch Knight Lightning
Barbarians Skeleton Army Witch Knight
Lightning Barbarians Skeleton Army Tornado
Skeleton Army Tornado
Tornado Lightning Wizard Witch
Lightning Barbarians
Barbarians Witch Skeleton Army Tornado
Knight Skeleton Army Tornado Barbarians
Barbarians Skeleton Army Witch Knight Wizard Tornado
Wizard Tornado Witch
Barbarians Skeleton Army Knight Wizard Witch Lightning
Wizard Skeleton Army Barbarians Tornado Witch
Barbarians Skeleton Army Knight
Barbarians Skeleton Army Tornado Lightning
Barbarians Wizard Knight Skeleton Army Tornado Witch
Knight Barbarians Wizard Skeleton Army Tornado Witch
Wizard Tornado Witch Knight Barbarians
Barbarians Tornado
Wizard Skeleton Army Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Witch
Knight Wizard Lightning
Barbarians Skeleton Army Knight Witch Lightning
Skeleton Army Lightning Knight Barbarians Tornado
Barbarians Knight Skeleton Army Witch
Wizard Tornado Witch
Skeleton Army Knight Barbarians Witch Lightning
Knight Barbarians Skeleton Army
Lightning Knight Barbarians Skeleton Army Tornado Witch
Witch Barbarians Skeleton Army
Knight Barbarians Witch
Skeleton Army Lightning Barbarians Tornado
Barbarians Skeleton Army Lightning Knight Wizard Witch
Wizard Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Knight Tornado Lightning
Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Tornado
Lightning
Lightning Knight Barbarians
Wizard
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado Lightning
Wizard Tornado Lightning
Lightning Tornado
Lightning Knight Wizard Tornado
Lightning Wizard Tornado
Lightning Knight
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard
Lightning Tornado
Lightning
Lightning Wizard
Lightning Wizard Tornado Witch
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Barbarians
Tornado Wizard Witch
Witch
Wizard Tornado Witch Lightning
Lightning Wizard Tornado Witch
Lightning Tornado
Lightning Wizard Tornado Witch
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Barbarians Skeleton Army Witch
Lightning Wizard Tornado Witch
Lightning Knight Wizard
Wizard Lightning
Lightning Tornado
Tornado Witch Lightning
Tornado Witch Lightning
Lightning Tornado Witch

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