My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Giant Skeleton
The Log
Barbarians Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Giant Skeleton
Fireball
Barbarians Minion Horde Hog Rider Inferno Tower
Poison
Barbarians Minion Horde Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Hog Rider Barbarians Minion Horde Inferno Tower Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Hog Rider Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Hog Rider Giant Skeleton
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Barbarians Minion Horde Rocket Giant Skeleton
Inferno Tower
Rocket
Hog Rider
Giant Skeleton
Arrows Minion Horde Hog Rider

Defense Synergies 0 7

Arrows
Barbarians Fireball Inferno Tower Giant Skeleton
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Arrows Minion Horde Fireball
Rocket
Giant Skeleton
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Rocket Giant Skeleton
Barbarians Minion Horde Inferno Tower
Arrows Barbarians Fireball Rocket Giant Skeleton
Arrows Fireball
Minion Horde Inferno Tower Rocket Arrows Fireball
Rocket Arrows Barbarians Fireball Inferno Tower Giant Skeleton
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Giant Skeleton
Barbarians Minion Horde Arrows Fireball Giant Skeleton
Arrows Minion Horde Inferno Tower Fireball
Barbarians Minion Horde Inferno Tower Fireball Rocket Giant Skeleton
Fireball Rocket Arrows Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Rocket Fireball
Barbarians Minion Horde Arrows Fireball Inferno Tower
Arrows Fireball Barbarians Minion Horde
Arrows Barbarians Fireball Giant Skeleton
Barbarians Inferno Tower
Arrows Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower Giant Skeleton
Fireball Arrows Rocket
Barbarians Giant Skeleton Minion Horde Inferno Tower Rocket
Rocket Giant Skeleton Barbarians Minion Horde Fireball Inferno Tower
Barbarians Inferno Tower Giant Skeleton Minion Horde
Arrows Fireball Rocket Minion Horde
Rocket Barbarians Minion Horde Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Barbarians Minion Horde
Minion Horde Rocket Giant Skeleton Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower Giant Skeleton
Rocket Arrows Barbarians Fireball Giant Skeleton
Barbarians Rocket Giant Skeleton Minion Horde Fireball Inferno Tower
Barbarians Minion Horde Fireball
Barbarians Inferno Tower Minion Horde Fireball Rocket Giant Skeleton
Arrows Barbarians Minion Horde Fireball Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rocket Giant Skeleton
Arrows Fireball
Rocket Arrows Minion Horde Fireball Giant Skeleton
Arrows Barbarians Fireball Rocket Giant Skeleton
Fireball Rocket Arrows Minion Horde
Arrows Fireball Minion Horde Rocket
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Rocket Minion Horde Fireball
Rocket Arrows Minion Horde Fireball
Fireball Arrows Rocket
Rocket Fireball
Arrows Minion Horde Fireball Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Arrows Fireball Rocket
Minion Horde Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Rocket Minion Horde Fireball Giant Skeleton
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Rocket Arrows
Arrows Minion Horde Fireball
Rocket Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Rocket Arrows Minion Horde Fireball
Minion Horde Giant Skeleton
Rocket Arrows Fireball
Minion Horde Barbarians Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball
Fireball Minion Horde Rocket
Arrows Fireball
Rocket Arrows Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Rocket Giant Skeleton
Fireball Rocket
Fireball Rocket Giant Skeleton

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