My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Executioner Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Executioner Electro Wizard Inferno Dragon
Fireball
Barbarians Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Barbarians Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard Inferno Dragon
Rocket
Barbarians Valkyrie Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Hog Rider Electro Wizard Inferno Dragon Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Valkyrie Executioner
Arrows
Zap Hog Rider
Barbarians
Hog Rider
Valkyrie
Hog Rider Zap Executioner Electro Wizard
Hog Rider
Zap Arrows Valkyrie Barbarians Executioner Electro Wizard
Executioner
Zap Valkyrie Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 1 10

Zap
Electro Wizard Arrows Barbarians Valkyrie Executioner Inferno Dragon
Arrows
Zap Barbarians Valkyrie
Barbarians
Zap Arrows
Valkyrie
Zap Arrows Executioner Electro Wizard
Hog Rider
Executioner
Zap Valkyrie
Electro Wizard
Zap Valkyrie Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard
Barbarians Inferno Dragon Zap Valkyrie Executioner Electro Wizard
Barbarians Valkyrie Executioner Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Valkyrie Electro Wizard
Arrows Barbarians Valkyrie
Arrows Zap Valkyrie Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Executioner
Zap Arrows Barbarians Valkyrie Electro Wizard
Barbarians Inferno Dragon
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Executioner Electro Wizard Zap Arrows
Arrows Executioner Inferno Dragon Zap Electro Wizard
Barbarians Zap Valkyrie Electro Wizard
Valkyrie Executioner Zap Arrows Barbarians Electro Wizard
Barbarians Inferno Dragon Electro Wizard
Barbarians Zap Electro Wizard Inferno Dragon
Barbarians Arrows Valkyrie Executioner Electro Wizard
Arrows Zap Barbarians Valkyrie Executioner Electro Wizard
Zap Arrows Valkyrie Executioner Barbarians Electro Wizard Inferno Dragon
Barbarians Electro Wizard Inferno Dragon
Valkyrie Arrows Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Electro Wizard
Electro Wizard Zap Arrows Valkyrie Executioner Inferno Dragon
Barbarians Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarians Electro Wizard
Barbarians Valkyrie Executioner Inferno Dragon
Arrows Executioner Zap Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Inferno Dragon
Zap Electro Wizard Barbarians Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie
Zap Arrows Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Executioner
Barbarians Valkyrie Executioner
Barbarians Electro Wizard Zap Valkyrie Executioner Inferno Dragon
Arrows Valkyrie Executioner Zap Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Executioner Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Executioner Zap Arrows Valkyrie
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Zap Arrows Executioner Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows Barbarians
Zap Arrows Valkyrie Executioner
Inferno Dragon
Arrows Zap Executioner Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Executioner Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Barbarians
Zap Arrows Executioner Electro Wizard
Arrows
Valkyrie Executioner Electro Wizard
Arrows Zap Executioner
Zap Arrows
Executioner
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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