My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Barbarians Inferno Tower Wizard Goblin Barrel Witch
The Log
Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Barbarians Hog Rider Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Hog Rider Wizard Goblin Barrel Witch
Fireball
Barbarians Hog Rider Inferno Tower Wizard Goblin Barrel Witch
Poison
Barbarians Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Barbarians Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Hog Rider Barbarians Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Barrel Hog Rider Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
The Log Barbarians Wizard Goblin Barrel Witch Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Goblin Barrel
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Goblin Barrel Witch The Log

Defense Synergies 1 6

Barbarians
Hog Rider
Inferno Tower
The Log Mega Knight
Wizard
The Log Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
The Log
Inferno Tower Wizard Witch Mega Knight
Mega Knight
Inferno Tower Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Barbarians Inferno Tower Witch The Log Mega Knight
Barbarians Inferno Tower Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight
Barbarians The Log Mega Knight
The Log Mega Knight
Inferno Tower Wizard Witch
Barbarians Inferno Tower The Log Mega Knight
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Mega Knight
Barbarians Witch Wizard The Log Mega Knight
Inferno Tower Wizard Witch
Barbarians Inferno Tower Mega Knight Wizard Witch The Log
Wizard Mega Knight Barbarians Witch The Log
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower The Log Mega Knight
Barbarians Wizard Mega Knight Inferno Tower Witch
Mega Knight Barbarians Wizard Witch The Log
Wizard Witch The Log Barbarians Mega Knight
Barbarians Inferno Tower
Wizard Mega Knight Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Inferno Tower Witch
Wizard The Log Mega Knight
Barbarians Mega Knight Inferno Tower Witch The Log
Mega Knight Barbarians Inferno Tower The Log
Barbarians Inferno Tower Witch Mega Knight
Wizard Witch
Barbarians Inferno Tower Witch
Inferno Tower Mega Knight Barbarians
Mega Knight Barbarians Inferno Tower Witch The Log
Inferno Tower Witch Barbarians
Mega Knight Barbarians Inferno Tower Witch
Mega Knight Barbarians The Log
Barbarians Mega Knight Inferno Tower Wizard Witch
Wizard Barbarians Witch Mega Knight
Barbarians Inferno Tower Witch The Log
Mega Knight Barbarians Inferno Tower Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Barbarians The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Barbarians Witch
Wizard Witch
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: