My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Lumberjack
Zap
Barbarian Barrel
Barbarians Wizard Ice Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Ice Wizard Lumberjack
Fireball
Barbarians Hog Rider Wizard Ice Wizard Lumberjack
Poison
Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Hog Rider Freeze Lumberjack Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Freeze The Log Barbarians Wizard Tornado Lumberjack
Wizard
Tornado Hog Rider Lumberjack
Tornado
Wizard Hog Rider Freeze The Log Ice Wizard
Freeze
Hog Rider Tornado
The Log
Hog Rider Tornado Lumberjack
Ice Wizard
Tornado Lumberjack
Lumberjack
Hog Rider Wizard The Log Ice Wizard

Defense Synergies 2 9

Barbarians
Hog Rider
Wizard
Tornado Freeze The Log Ice Wizard Lumberjack
Tornado
Wizard Ice Wizard The Log
Freeze
Wizard Lumberjack
The Log
Wizard Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Wizard The Log Lumberjack
Lumberjack
Wizard Freeze The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Lumberjack The Log Ice Wizard
Barbarians Tornado Lumberjack Freeze Ice Wizard
Barbarians Lumberjack Ice Wizard
Barbarians Tornado The Log Lumberjack
Tornado Freeze The Log Ice Wizard Lumberjack
Tornado Wizard Freeze Ice Wizard
Barbarians The Log
Barbarians Tornado Ice Wizard Lumberjack
Tornado Barbarians Ice Wizard Lumberjack
Barbarians Ice Wizard Wizard Tornado Freeze The Log Lumberjack
Wizard Tornado Ice Wizard
Barbarians Lumberjack Wizard Freeze The Log Ice Wizard
Wizard Barbarians Tornado Freeze The Log Lumberjack
Barbarians Lumberjack
Barbarians Tornado Freeze The Log Lumberjack
Barbarians Wizard Tornado Lumberjack
Barbarians Wizard Tornado The Log Ice Wizard Lumberjack
Wizard Tornado Freeze The Log Barbarians Ice Wizard Lumberjack
Barbarians Tornado Lumberjack
Wizard Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack
Wizard The Log Lumberjack
Barbarians Lumberjack The Log
Lumberjack Barbarians Tornado The Log
Barbarians Lumberjack
Wizard Tornado Freeze Ice Wizard
Barbarians Ice Wizard Lumberjack
Barbarians Lumberjack
Freeze Barbarians Tornado The Log
Barbarians
Barbarians Lumberjack
Barbarians Tornado The Log
Barbarians Wizard Lumberjack
Wizard Barbarians
Barbarians Tornado Freeze The Log Lumberjack
Barbarians Wizard Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Tornado The Log Ice Wizard
The Log
Barbarians Freeze The Log
Wizard The Log
Wizard Tornado Freeze Ice Wizard
Wizard Tornado The Log
The Log Wizard Tornado Freeze Ice Wizard
The Log Wizard Tornado
Tornado Lumberjack
Wizard Tornado The Log
Wizard Tornado
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Tornado Freeze
Wizard The Log
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Barbarians The Log
Tornado Freeze The Log Wizard Ice Wizard
The Log Wizard Tornado Ice Wizard
Wizard Tornado The Log
Tornado The Log
Wizard Tornado Ice Wizard
Wizard Freeze
Wizard The Log
Freeze
Wizard The Log
Barbarians Freeze
Wizard Tornado Ice Wizard
Freeze
The Log
Wizard Lumberjack
The Log Wizard
Tornado
Tornado Freeze The Log
Tornado
Tornado Freeze The Log

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