My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Barbarians Goblin Barrel Ice Wizard
The Log
Ice Spirit Barbarians Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Knight Barbarians Hog Rider Goblin Barrel Ice Wizard
Fireball
Barbarians Hog Rider Goblin Barrel Ice Wizard
Poison
Barbarians Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Barrel Ice Wizard Hog Rider Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblin Barrel Barbarians
Knight
Ice Spirit Hog Rider Goblin Barrel The Log Ice Wizard
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Knight The Log Barbarians Rocket Goblin Barrel
Rocket
Hog Rider
Goblin Barrel
Ice Spirit Knight Hog Rider Ice Wizard
The Log
Hog Rider Knight
Ice Wizard
Knight Goblin Barrel

Defense Synergies 1 8

Ice Spirit
Knight Barbarians Rocket The Log Ice Wizard
Knight
Ice Wizard Ice Spirit The Log
Barbarians
Ice Spirit
Hog Rider
Rocket
Ice Spirit The Log
Goblin Barrel
The Log
Ice Spirit Knight Rocket Ice Wizard
Ice Wizard
Knight Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Barbarians Ice Spirit Knight The Log Ice Wizard
Barbarians Rocket Knight Ice Wizard
Barbarians Knight Ice Wizard
Barbarians Rocket The Log
The Log Ice Wizard
Rocket Ice Spirit Ice Wizard
Rocket Barbarians The Log
Barbarians Ice Wizard
Knight Ice Spirit Barbarians Ice Wizard
Barbarians Ice Wizard Knight The Log
Ice Wizard
Barbarians Ice Spirit Knight Rocket The Log Ice Wizard
Rocket Ice Spirit Barbarians The Log
Barbarians Knight
Barbarians Rocket Ice Spirit The Log
Barbarians Knight
Ice Spirit Knight Barbarians The Log Ice Wizard
The Log Ice Spirit Knight Barbarians Ice Wizard
Barbarians
Knight Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Knight Rocket The Log
Barbarians Ice Spirit Knight Rocket The Log
Rocket Knight Barbarians The Log
Barbarians Knight
Rocket Ice Spirit Ice Wizard
Rocket Knight Barbarians Ice Wizard
Knight Barbarians
Rocket Ice Spirit Knight Barbarians The Log
Barbarians
Knight Barbarians
Rocket Barbarians The Log
Barbarians Rocket Knight
Barbarians
Barbarians Ice Spirit Knight Rocket The Log
Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log Ice Wizard
Rocket The Log
Knight Barbarians Rocket The Log
Rocket The Log
Ice Spirit Rocket Ice Wizard
The Log
The Log Ice Spirit Ice Wizard
The Log
Rocket
Rocket Knight The Log
Rocket
Rocket Knight The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Barbarians The Log
The Log Ice Spirit Ice Wizard
The Log Ice Wizard
The Log
Rocket The Log
Ice Wizard
Rocket Ice Spirit
Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Barbarians Rocket
Rocket Ice Wizard
The Log
Knight Rocket
The Log
Rocket
Ice Spirit Rocket The Log
Rocket
Rocket The Log

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