My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army Balloon
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Barbarians Skeleton Army Hunter Witch
The Log
Barbarians Hog Rider Skeleton Army Hunter Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Hog Rider Skeleton Army Hunter Witch Balloon
Fireball
Barbarians Hog Rider Skeleton Army Hunter Witch Balloon
Poison
Barbarians Skeleton Army Hunter Witch Balloon
Lightning
Hunter Witch Balloon
Rocket
Barbarians Hog Rider Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Hog Rider Hunter Barbarians Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Hog Rider Hunter

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Hog Rider
Barbarians Giant Barbarian Barrel Hunter Witch Balloon
Giant
Barbarian Barrel Hunter Hog Rider Witch Balloon
Barbarian Barrel
Giant Balloon Hog Rider Hunter
Skeleton Army
Hunter
Giant Hog Rider Barbarian Barrel Balloon
Witch
Hog Rider Giant
Balloon
Barbarian Barrel Barbarians Hog Rider Giant Hunter

Defense Synergies 0 3

Barbarians
Skeleton Army
Hog Rider
Giant
Barbarian Barrel
Hunter Witch
Skeleton Army
Barbarians
Hunter
Barbarian Barrel
Witch
Barbarian Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Barbarians Skeleton Army Hunter Witch
Barbarians Skeleton Army Hunter Witch
Barbarians Skeleton Army Hunter Witch
Barbarians Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Hunter
Hunter Witch
Barbarians Barbarian Barrel
Barbarians Hunter Witch Skeleton Army
Skeleton Army Barbarians Barbarian Barrel Hunter
Barbarians Skeleton Army Witch Barbarian Barrel Hunter
Hunter Witch
Barbarians Skeleton Army Hunter Witch
Skeleton Army Barbarians Barbarian Barrel Hunter Witch
Barbarians Skeleton Army Hunter
Barbarians Skeleton Army Hunter
Barbarians Skeleton Army Hunter Witch
Barbarians Barbarian Barrel Skeleton Army Hunter Witch
Barbarian Barrel Hunter Witch Barbarians
Barbarians Hunter
Skeleton Army Barbarians Barbarian Barrel Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Barbarian Barrel Witch
Barbarian Barrel Hunter
Barbarians Skeleton Army Hunter Witch
Skeleton Army Hunter Barbarians Barbarian Barrel
Barbarians Skeleton Army Hunter Witch
Hunter Witch
Skeleton Army Barbarians Hunter Witch
Barbarians Skeleton Army Hunter
Barbarians Barbarian Barrel Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Hunter Witch
Skeleton Army Barbarians
Barbarians Skeleton Army Hunter Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Barbarian Barrel Hunter
Barbarians Barbarian Barrel Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarians Barbarian Barrel
Barbarian Barrel
Hunter Witch
Witch
Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter Witch
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel Witch
Barbarians Barbarian Barrel
Barbarian Barrel Hunter Witch
Witch
Barbarian Barrel Hunter Witch
Witch
Barbarian Barrel
Hunter Witch
Witch
Hunter
Barbarians Barbarian Barrel Skeleton Army Witch
Hunter Witch
Barbarian Barrel
Hunter
Witch
Witch
Barbarian Barrel Witch

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