My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Balloon Miner
Giant Snowball
Barbarians Hog Rider Furnace Skeleton Army Baby Dragon Balloon Miner
Zap
Furnace Skeleton Army Dark Prince Balloon
Barbarian Barrel
Barbarians Furnace Skeleton Army Dark Prince
The Log
Barbarians Hog Rider Furnace Skeleton Army Dark Prince
Earthquake
Barbarians Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Barbarians Hog Rider Skeleton Army Baby Dragon Dark Prince Balloon Miner
Fireball
Barbarians Hog Rider Furnace Skeleton Army Baby Dragon Balloon
Poison
Barbarians Furnace Skeleton Army Balloon
Lightning
Furnace Baby Dragon Dark Prince Balloon
Rocket
Barbarians Hog Rider Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Hog Rider Furnace Baby Dragon Dark Prince Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Hog Rider Furnace

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Hog Rider
Barbarians Furnace Baby Dragon Dark Prince Balloon
Furnace
Miner Hog Rider Baby Dragon Dark Prince Balloon
Skeleton Army
Baby Dragon
Hog Rider Furnace Dark Prince Balloon Miner
Dark Prince
Hog Rider Furnace Baby Dragon Balloon Miner
Balloon
Miner Barbarians Hog Rider Furnace Baby Dragon Dark Prince
Miner
Furnace Balloon Baby Dragon Dark Prince

Defense Synergies 0 6

Barbarians
Furnace Skeleton Army
Hog Rider
Furnace
Barbarians Skeleton Army Baby Dragon Dark Prince
Skeleton Army
Barbarians Furnace
Baby Dragon
Furnace Dark Prince
Dark Prince
Furnace Baby Dragon
Balloon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Skeleton Army Furnace Dark Prince
Barbarians Furnace Skeleton Army Dark Prince
Barbarians Skeleton Army Furnace Dark Prince
Barbarians Skeleton Army Dark Prince
Skeleton Army Furnace Baby Dragon Dark Prince
Furnace Baby Dragon
Barbarians Baby Dragon
Barbarians Furnace Skeleton Army
Skeleton Army Barbarians Dark Prince Miner
Barbarians Skeleton Army Furnace Baby Dragon Dark Prince
Furnace Baby Dragon
Barbarians Furnace Skeleton Army Dark Prince
Skeleton Army Barbarians Furnace Baby Dragon Dark Prince
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Furnace
Barbarians Furnace Skeleton Army Dark Prince
Barbarians Furnace Skeleton Army Baby Dragon Dark Prince
Furnace Baby Dragon Barbarians Dark Prince
Barbarians
Skeleton Army Dark Prince Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Furnace Dark Prince
Baby Dragon Miner
Barbarians Skeleton Army Furnace Dark Prince
Skeleton Army Dark Prince Barbarians
Barbarians Skeleton Army Dark Prince
Furnace Baby Dragon
Skeleton Army Dark Prince Barbarians Furnace
Barbarians Skeleton Army Dark Prince
Barbarians Skeleton Army Baby Dragon Dark Prince
Barbarians Skeleton Army
Barbarians Dark Prince
Skeleton Army Barbarians Dark Prince
Barbarians Skeleton Army Dark Prince
Barbarians Furnace Skeleton Army Baby Dragon
Barbarians Skeleton Army Furnace Baby Dragon Dark Prince
Barbarians Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Barbarians Dark Prince
Furnace Baby Dragon Dark Prince
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Miner
Miner Dark Prince
Baby Dragon
Baby Dragon Miner
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon Dark Prince
Baby Dragon Miner
Baby Dragon
Barbarians Baby Dragon
Furnace Baby Dragon Dark Prince
Miner Baby Dragon
Baby Dragon Miner
Miner Baby Dragon
Furnace Baby Dragon
Miner
Barbarians Skeleton Army Dark Prince
Baby Dragon
Miner Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Miner

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