My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Cannon Barbarians Musketeer Hog Rider
Zap
Fire Spirit Archers Cannon
Barbarian Barrel
Fire Spirit Archers Cannon Barbarians Musketeer
The Log
Fire Spirit Archers Cannon Barbarians Musketeer Hog Rider
Earthquake
Archers Cannon Barbarians Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Musketeer Hog Rider
Fireball
Archers Cannon Barbarians Musketeer Hog Rider
Poison
Archers Cannon Barbarians Musketeer
Lightning
Cannon Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Cannon Fireball Musketeer Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Cannon Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Archers
Hog Rider
Cannon
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Musketeer
Hog Rider
Hog Rider
Fire Spirit Fireball Musketeer Freeze Archers Barbarians
Freeze
Hog Rider Fireball

Defense Synergies 1 4

Fire Spirit
Archers
Cannon
Cannon
Musketeer Archers Fireball
Barbarians
Fireball
Cannon Musketeer Freeze
Musketeer
Cannon Fireball
Hog Rider
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer
Barbarians Cannon Musketeer
Cannon Barbarians Fire Spirit Archers Musketeer Freeze
Cannon Barbarians Musketeer
Barbarians Fireball
Fireball Freeze Fire Spirit Archers Cannon Musketeer
Musketeer Fire Spirit Archers Cannon Fireball Freeze
Cannon Barbarians Fireball Musketeer
Cannon Barbarians Musketeer
Fire Spirit Archers Cannon Barbarians Musketeer
Archers Barbarians Cannon Fireball Musketeer Freeze
Musketeer Archers Fireball
Cannon Barbarians Fire Spirit Fireball Musketeer Freeze
Fire Spirit Fireball Cannon Barbarians Freeze
Barbarians Cannon
Barbarians Cannon Fireball Freeze
Barbarians Cannon Fireball Musketeer
Fire Spirit Cannon Fireball Archers Barbarians Musketeer
Freeze Fire Spirit Archers Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Fire Spirit Archers Cannon Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball
Fireball Archers Musketeer
Barbarians Musketeer
Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Fire Spirit Fireball Archers Musketeer Freeze
Archers Barbarians Fireball Musketeer
Barbarians
Freeze Barbarians Fireball
Cannon Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball
Barbarians Cannon Fireball
Archers Cannon Barbarians Fireball Musketeer
Barbarians Archers Fireball Musketeer Freeze
Archers Cannon Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Freeze
Fireball Fire Spirit
Fireball Fire Spirit Musketeer Freeze
Fire Spirit Archers Musketeer
Fireball Fire Spirit Freeze
Fireball
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Fire Spirit Archers Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Fire Spirit Archers Fireball Musketeer
Fire Spirit Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Freeze Fire Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fire Spirit Archers Fireball Musketeer
Fireball Musketeer Freeze
Fireball
Fireball Musketeer
Fireball Freeze
Fireball
Fire Spirit Archers Barbarians Fireball Musketeer Freeze
Fireball Fire Spirit Archers Musketeer
Freeze
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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