My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Mega Minion Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Executioner Ice Wizard
The Log
Goblins Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mega Minion Hog Rider Executioner Ice Wizard
Fireball
Barbarians Mega Minion Hog Rider Executioner Ice Wizard
Poison
Barbarians Mega Minion Executioner Ice Wizard
Lightning
Mega Minion Executioner Ice Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Ice Wizard Hog Rider Freeze Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Mega Minion Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Barbarians
Hog Rider
Mega Minion
Hog Rider
Goblins Freeze The Log Barbarians Executioner
Freeze
Hog Rider
Executioner
Hog Rider The Log
The Log
Hog Rider Executioner
Ice Wizard

Defense Synergies 0 9

Goblins
Mega Minion Freeze The Log Ice Wizard
Barbarians
Mega Minion
Goblins Freeze The Log Ice Wizard
Hog Rider
Freeze
Goblins Mega Minion
Executioner
The Log
The Log
Goblins Mega Minion Executioner Ice Wizard
Ice Wizard
Goblins Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Executioner The Log
Barbarians Goblins Mega Minion Executioner The Log Ice Wizard
Barbarians Goblins Mega Minion Freeze Executioner Ice Wizard
Barbarians Goblins Mega Minion Ice Wizard
Barbarians The Log
Freeze The Log Goblins Mega Minion Executioner Ice Wizard
Mega Minion Freeze Executioner Ice Wizard
Barbarians The Log
Barbarians Goblins Ice Wizard
Goblins Barbarians Ice Wizard
Goblins Barbarians Executioner Ice Wizard Mega Minion Freeze The Log
Mega Minion Executioner Ice Wizard
Barbarians Freeze The Log Ice Wizard
Executioner Goblins Barbarians Mega Minion Freeze The Log
Barbarians
Barbarians Freeze The Log
Barbarians Goblins Executioner
Goblins Barbarians Mega Minion Executioner The Log Ice Wizard
Freeze Executioner The Log Barbarians Mega Minion Ice Wizard
Barbarians
Goblins Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Mega Minion Executioner The Log
Barbarians Goblins The Log
Barbarians The Log
Barbarians Executioner
Executioner Freeze Ice Wizard
Goblins Barbarians Mega Minion Ice Wizard
Barbarians
Freeze Goblins Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Barbarians The Log
Barbarians Executioner
Barbarians Executioner
Barbarians Goblins Mega Minion Freeze Executioner The Log
Executioner Barbarians Mega Minion Freeze The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Executioner The Log Ice Wizard
The Log
Barbarians Freeze The Log
Executioner The Log
Executioner Mega Minion Freeze Ice Wizard
Executioner The Log
The Log Freeze Executioner Ice Wizard
The Log
Goblins
The Log
Executioner
Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Freeze
Mega Minion Executioner The Log
The Log
The Log
The Log
Barbarians The Log
Freeze The Log Executioner Ice Wizard
Mega Minion
The Log Executioner Ice Wizard
The Log
The Log
Executioner Ice Wizard
Mega Minion Freeze
Mega Minion
The Log
Freeze
The Log
Barbarians Freeze
Mega Minion Executioner Ice Wizard
Freeze
The Log
Mega Minion Executioner
The Log Executioner
Mega Minion Executioner
Freeze The Log
Executioner
Freeze Executioner The Log

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