My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider
Giant Snowball
Skeletons Barbarians Minion Horde Hog Rider
Zap
Skeletons Minion Horde
Barbarian Barrel
Skeletons Barbarians Bomb Tower Ice Wizard
The Log
Skeletons Barbarians Hog Rider
Earthquake
Skeletons Barbarians Bomb Tower Hog Rider
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Barbarians Minion Horde Hog Rider Ice Wizard
Fireball
Barbarians Minion Horde Bomb Tower Hog Rider Ice Wizard
Poison
Barbarians Minion Horde Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Ice Wizard Bomb Tower Hog Rider Barbarians Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Ice Wizard Bomb Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider
Bomb Tower
Hog Rider
Arrows Barbarians Minion Horde Rocket
Rocket
Hog Rider
Ice Wizard

Defense Synergies 0 9

Skeletons
Minion Horde Bomb Tower Ice Wizard
Arrows
Barbarians Bomb Tower Ice Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Skeletons Barbarians Ice Wizard
Bomb Tower
Skeletons Arrows Ice Wizard
Hog Rider
Rocket
Ice Wizard
Skeletons Arrows Minion Horde Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Barbarians Minion Horde Bomb Tower Skeletons Ice Wizard
Barbarians Minion Horde Bomb Tower Rocket Skeletons Ice Wizard
Barbarians Minion Horde Bomb Tower Skeletons Ice Wizard
Arrows Barbarians Bomb Tower Rocket
Arrows Skeletons Bomb Tower Ice Wizard
Minion Horde Rocket Arrows Bomb Tower Ice Wizard
Rocket Arrows Barbarians Bomb Tower
Barbarians Minion Horde Skeletons Bomb Tower Ice Wizard
Skeletons Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Skeletons Arrows Bomb Tower
Arrows Minion Horde Ice Wizard
Barbarians Minion Horde Bomb Tower Skeletons Rocket Ice Wizard
Bomb Tower Rocket Arrows Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Rocket
Barbarians Minion Horde Bomb Tower Skeletons Arrows
Arrows Bomb Tower Barbarians Minion Horde Ice Wizard
Arrows Bomb Tower Barbarians Ice Wizard
Barbarians Bomb Tower
Arrows Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Arrows Bomb Tower Rocket
Barbarians Skeletons Minion Horde Bomb Tower Rocket
Rocket Barbarians Minion Horde
Barbarians Skeletons Minion Horde
Arrows Rocket Skeletons Minion Horde Bomb Tower Ice Wizard
Rocket Skeletons Barbarians Minion Horde Bomb Tower Ice Wizard
Barbarians Minion Horde Bomb Tower
Minion Horde Rocket Skeletons Barbarians Bomb Tower
Skeletons Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Rocket Arrows Barbarians
Barbarians Rocket Skeletons Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Skeletons Minion Horde Bomb Tower Rocket
Arrows Barbarians Minion Horde Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows Ice Wizard
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket Ice Wizard
Arrows Minion Horde
Arrows Ice Wizard
Arrows
Rocket Minion Horde
Rocket Arrows Minion Horde
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows
Rocket Arrows
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Barbarians Minion Horde
Arrows Ice Wizard
Minion Horde
Arrows Ice Wizard
Arrows
Rocket Arrows
Arrows Minion Horde Ice Wizard
Rocket Minion Horde
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Barbarians Rocket
Rocket Arrows Ice Wizard
Arrows
Minion Horde Rocket
Arrows
Rocket Arrows
Minion Horde
Minion Horde Rocket
Rocket
Rocket

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