My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Inferno Dragon Lava Hound
Giant Snowball
Barbarians Mega Minion Goblin Barrel Balloon Inferno Dragon Lava Hound
Zap
Goblin Barrel Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Heal Spirit Goblin Barrel
The Log
Barbarians Heal Spirit Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Heal Spirit Goblin Barrel Lava Hound
Royal Delivery
Barbarians Heal Spirit Mega Minion Goblin Barrel Balloon Inferno Dragon Lava Hound
Fireball
Barbarians Mega Minion Goblin Barrel Balloon Inferno Dragon Lava Hound
Poison
Barbarians Mega Minion Balloon Lava Hound
Lightning
Mega Minion Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Mega Minion Goblin Barrel Fireball Inferno Dragon Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Mega Minion Goblin Barrel Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit Balloon
Heal Spirit
Balloon Barbarians Mega Minion Inferno Dragon
Mega Minion
Lava Hound Heal Spirit Fireball Balloon
Fireball
Lava Hound Mega Minion
Goblin Barrel
Balloon Lava Hound
Balloon
Heal Spirit Lava Hound Barbarians Mega Minion Goblin Barrel
Inferno Dragon
Lava Hound Heal Spirit
Lava Hound
Mega Minion Fireball Balloon Inferno Dragon Goblin Barrel

Defense Synergies 0 0

Barbarians
Heal Spirit
Mega Minion
Fireball
Goblin Barrel
Balloon
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Barbarians Inferno Dragon Mega Minion
Barbarians Mega Minion Inferno Dragon
Barbarians Inferno Dragon Mega Minion
Barbarians Fireball
Fireball Mega Minion
Mega Minion Inferno Dragon Fireball
Barbarians Fireball
Barbarians Inferno Dragon
Barbarians
Barbarians Mega Minion Fireball
Mega Minion Inferno Dragon Fireball
Barbarians Fireball
Fireball Barbarians Mega Minion
Barbarians Inferno Dragon
Barbarians Fireball Inferno Dragon
Barbarians Fireball
Fireball Barbarians Mega Minion
Barbarians Mega Minion Fireball Inferno Dragon
Barbarians Inferno Dragon
Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Mega Minion Inferno Dragon
Barbarians
Barbarians Fireball
Barbarians Inferno Dragon
Fireball
Barbarians Mega Minion Fireball
Barbarians Inferno Dragon
Barbarians Mega Minion Fireball Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion
Barbarians Fireball
Barbarians Fireball
Barbarians Fireball
Barbarians Mega Minion Fireball Inferno Dragon
Barbarians Mega Minion Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Mega Minion
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Mega Minion Inferno Dragon
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball

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