My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Barbarians Goblin Hut Witch
Zap
Goblin Hut Witch Prince Sparky
Barbarian Barrel
Barbarians Goblin Hut Witch Electro Wizard Sparky
The Log
Barbarians Goblin Hut Witch Prince Sparky
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Goblin Hut Witch Prince Electro Wizard Sparky
Fireball
Barbarians Goblin Hut Witch Electro Wizard Sparky
Poison
Barbarians Goblin Hut Witch Electro Wizard Sparky
Lightning
Goblin Hut Witch Prince Electro Wizard Sparky
Rocket
Barbarians Goblin Hut Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Electro Wizard Barbarians Goblin Hut Witch Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Electro Wizard Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Electro Wizard Sparky
Goblin Hut
Prince
Rage
Witch Sparky Prince Electro Wizard
Witch
Rage Prince
Prince
Goblin Hut Rage Witch Electro Wizard
Electro Wizard
Fireball Rage Prince Sparky
Sparky
Rage Fireball Electro Wizard

Defense Synergies 0 6

Barbarians
Fireball
Goblin Hut Electro Wizard
Goblin Hut
Fireball Electro Wizard
Rage
Witch
Prince Electro Wizard
Prince
Witch Electro Wizard
Electro Wizard
Fireball Goblin Hut Witch Prince
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Electro Wizard Sparky
Barbarians Sparky Goblin Hut Witch Prince Electro Wizard
Barbarians Goblin Hut Witch Prince Sparky Electro Wizard
Barbarians Goblin Hut Witch Prince Sparky Electro Wizard
Barbarians Fireball Prince Sparky
Fireball Electro Wizard
Electro Wizard Fireball Goblin Hut Witch
Barbarians Fireball Electro Wizard Sparky
Barbarians Witch Sparky Goblin Hut Prince
Barbarians Prince Electro Wizard Sparky
Barbarians Witch Electro Wizard Fireball Goblin Hut
Fireball Goblin Hut Witch Electro Wizard
Barbarians Goblin Hut Prince Sparky Fireball Witch Electro Wizard
Fireball Sparky Barbarians Goblin Hut Witch Prince Electro Wizard
Barbarians Sparky Goblin Hut Prince Electro Wizard
Barbarians Fireball Goblin Hut Prince Electro Wizard Sparky
Barbarians Sparky Fireball Goblin Hut Witch Prince Electro Wizard
Fireball Barbarians Goblin Hut Witch Prince Electro Wizard
Witch Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Sparky Goblin Hut Prince Electro Wizard
Barbarians Fireball Witch Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Witch Prince Electro Wizard Sparky
Fireball Electro Wizard Prince
Barbarians Goblin Hut Witch Prince Electro Wizard Sparky
Prince Barbarians Fireball Electro Wizard Sparky
Barbarians Goblin Hut Witch Prince Sparky
Fireball Goblin Hut Witch Electro Wizard
Prince Sparky Barbarians Fireball Goblin Hut Witch Electro Wizard
Barbarians Prince Sparky
Electro Wizard Barbarians Fireball Goblin Hut Witch Prince Sparky
Witch Barbarians Goblin Hut Sparky
Barbarians Goblin Hut Witch Prince Sparky
Barbarians Fireball Prince Electro Wizard
Barbarians Prince Fireball Witch Sparky
Barbarians Fireball Witch Sparky
Barbarians Goblin Hut Witch Electro Wizard Sparky Fireball Prince
Barbarians Fireball Goblin Hut Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Electro Wizard
Fireball Goblin Hut Sparky
Barbarians Fireball Prince Sparky
Fireball Sparky
Fireball Witch
Witch Sparky
Fireball
Fireball
Fireball Prince Electro Wizard Sparky
Fireball Prince Electro Wizard Sparky
Fireball
Fireball Goblin Hut Sparky
Fireball
Fireball Goblin Hut Prince Sparky
Fireball Goblin Hut Witch Sparky
Fireball Goblin Hut Sparky
Fireball Sparky
Sparky
Fireball Prince Electro Wizard Sparky
Fireball Witch
Fireball Prince Sparky
Fireball
Prince Sparky
Barbarians Fireball
Fireball Witch Sparky
Witch
Fireball Witch Electro Wizard Sparky
Fireball Witch Prince Sparky
Fireball Sparky
Fireball Witch Electro Wizard Sparky
Electro Wizard Fireball Goblin Hut Witch
Fireball Sparky
Fireball Sparky
Fireball Electro Wizard Sparky
Prince Sparky
Fireball Sparky
Electro Wizard Barbarians Fireball Goblin Hut Witch Prince
Fireball Witch Electro Wizard
Fireball
Fireball Prince Electro Wizard Sparky
Fireball
Fireball Sparky
Prince Sparky
Fireball Witch Electro Wizard Sparky
Fireball Witch Electro Wizard
Fireball Witch Prince Electro Wizard Sparky

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