My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant
Giant Snowball
Minions Barbarians Minion Horde Goblin Hut Witch
Zap
Minions Minion Horde Goblin Hut Witch
Barbarian Barrel
Barbarians Goblin Hut Wizard Witch
The Log
Barbarians Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Minions Minion Horde Goblin Hut Witch
Royal Delivery
Minions Barbarians Minion Horde Goblin Hut Wizard Witch
Fireball
Minions Barbarians Minion Horde Goblin Hut Wizard Witch
Poison
Minions Barbarians Minion Horde Goblin Hut Wizard Witch
Lightning
Goblin Hut Wizard Witch
Rocket
Barbarians Minion Horde Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Barbarians Minion Horde Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Minions Barbarians Minion Horde

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage
Barbarians
Minion Horde
Rage Giant
Giant
Minions Rage Minion Horde Goblin Hut Wizard Witch
Goblin Hut
Giant
Wizard
Giant Rage
Rage
Minions Minion Horde Giant Witch Wizard
Witch
Rage Giant

Defense Synergies 0 2

Minions
Barbarians
Minion Horde
Minion Horde
Barbarians
Giant
Goblin Hut
Wizard
Wizard
Goblin Hut
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Goblin Hut Wizard
Barbarians Minion Horde Minions Goblin Hut Witch
Barbarians Minion Horde Goblin Hut Witch Minions
Barbarians Minion Horde Goblin Hut Witch Minions
Barbarians
Minions
Minions Minion Horde Goblin Hut Wizard Witch
Barbarians
Barbarians Minion Horde Witch Minions Goblin Hut
Barbarians Minion Horde
Minions Barbarians Minion Horde Witch Goblin Hut Wizard
Minions Minion Horde Goblin Hut Wizard Witch
Barbarians Minion Horde Goblin Hut Minions Wizard Witch
Wizard Minions Barbarians Minion Horde Goblin Hut Witch
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Wizard Minions Goblin Hut Witch
Minions Barbarians Minion Horde Goblin Hut Wizard Witch
Wizard Witch Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Wizard Minions Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch
Wizard
Barbarians Minions Minion Horde Goblin Hut Witch
Barbarians Minion Horde
Barbarians Minion Horde Goblin Hut Witch
Wizard Minions Minion Horde Goblin Hut Witch
Minions Barbarians Minion Horde Goblin Hut Witch
Barbarians Minion Horde
Minion Horde Minions Barbarians Goblin Hut Witch
Witch Barbarians Minion Horde Goblin Hut
Minions Barbarians Minion Horde Goblin Hut Witch
Barbarians
Barbarians Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Witch
Barbarians Goblin Hut Witch Minions Minion Horde
Minions Barbarians Minion Horde Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde Goblin Hut
Barbarians
Wizard Minion Horde
Wizard Minions Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minions Minion Horde
Minion Horde Wizard
Wizard
Goblin Hut
Minions Minion Horde
Goblin Hut
Minion Horde Goblin Hut Wizard Witch
Minion Horde Goblin Hut Wizard
Minions Minion Horde
Wizard
Wizard Witch
Minions Minion Horde
Wizard
Barbarians Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minions Minion Horde Goblin Hut Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Minions Barbarians Goblin Hut Witch
Wizard Witch
Minion Horde Wizard
Wizard
Minion Horde
Minions Minion Horde Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: