My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Dart Goblin Hog Rider
Zap
Goblin Gang Dart Goblin Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Inferno Tower Electro Wizard
The Log
Goblin Gang Barbarians Dart Goblin Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Barbarians Dart Goblin Hog Rider Electro Wizard
Fireball
Goblin Gang Barbarians Dart Goblin Hog Rider Inferno Tower Electro Wizard
Poison
Goblin Gang Barbarians Dart Goblin Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Fireball Hog Rider Electro Wizard Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Dart Goblin Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Dart Goblin
Goblin Gang
Hog Rider Dart Goblin
Barbarians
Hog Rider
Dart Goblin
Zap Goblin Gang Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Barbarians Dart Goblin Electro Wizard
Inferno Tower
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 4 11

Zap
Fireball Electro Wizard Goblin Gang Barbarians Dart Goblin Inferno Tower
Goblin Gang
Inferno Tower Zap Barbarians Dart Goblin Electro Wizard
Barbarians
Zap Goblin Gang
Dart Goblin
Zap Goblin Gang Inferno Tower Electro Wizard
Fireball
Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Dart Goblin Fireball
Electro Wizard
Zap Inferno Tower Goblin Gang Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Barbarians Inferno Tower Dart Goblin Electro Wizard
Barbarians Inferno Tower Goblin Gang Dart Goblin Electro Wizard
Barbarians Fireball
Goblin Gang Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Zap Goblin Gang Fireball
Zap Barbarians Dart Goblin Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Dart Goblin Inferno Tower Electro Wizard
Goblin Gang Barbarians Dart Goblin Electro Wizard Zap Fireball
Inferno Tower Zap Goblin Gang Dart Goblin Fireball Electro Wizard
Barbarians Inferno Tower Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Barbarians Dart Goblin Electro Wizard
Barbarians Inferno Tower Goblin Gang Electro Wizard
Barbarians Inferno Tower Zap Goblin Gang Fireball Electro Wizard
Barbarians Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Zap Goblin Gang Barbarians Dart Goblin Electro Wizard
Zap Barbarians Dart Goblin Fireball Electro Wizard
Barbarians Dart Goblin Inferno Tower Electro Wizard
Goblin Gang Barbarians Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Goblin Gang
Goblin Gang Barbarians Zap Inferno Tower Electro Wizard
Goblin Gang Zap Barbarians Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Gang
Fireball Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Barbarians Dart Goblin Fireball Inferno Tower Electro Wizard
Inferno Tower Barbarians
Zap Electro Wizard Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians Dart Goblin
Barbarians Dart Goblin Inferno Tower
Zap Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Fireball Inferno Tower
Barbarians Dart Goblin Fireball
Goblin Gang Barbarians Inferno Tower Electro Wizard Zap Dart Goblin Fireball
Zap Barbarians Dart Goblin Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Fireball
Barbarians Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Goblin Gang Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap Dart Goblin Electro Wizard
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Barbarians Dart Goblin Fireball
Fireball Zap Dart Goblin Electro Wizard
Fireball
Fireball Goblin Gang Dart Goblin Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard

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