My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Barbarians Musketeer Princess
Zap
Archers Princess
Barbarian Barrel
Archers Barbarians Musketeer Giant Skeleton Princess
The Log
Archers Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton Princess
Earthquake
Archers Barbarians
Arrows
Archers Princess
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton Princess
Fireball
Archers Barbarians Musketeer Princess
Poison
Archers Barbarians Musketeer Princess
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Princess Fireball Mini P.E.K.K.A Musketeer Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Princess Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows
Fireball Archers Mini P.E.K.K.A Giant Skeleton
Barbarians
Fireball
Arrows Princess
Mini P.E.K.K.A
Archers Arrows Musketeer Giant Skeleton Princess
Musketeer
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Archers Arrows Mini P.E.K.K.A Musketeer Princess
Princess
Fireball Mini P.E.K.K.A Giant Skeleton

Defense Synergies 0 13

Archers
Mini P.E.K.K.A Giant Skeleton
Arrows
Barbarians Fireball Mini P.E.K.K.A Giant Skeleton
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Musketeer Princess
Mini P.E.K.K.A
Archers Arrows Fireball Musketeer Princess
Musketeer
Fireball Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Archers Arrows Musketeer Princess
Princess
Fireball Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Archers Musketeer Giant Skeleton
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball Mini P.E.K.K.A Giant Skeleton Princess
Arrows Fireball Archers Musketeer
Musketeer Archers Arrows Fireball Princess
Arrows Barbarians Fireball Musketeer Giant Skeleton
Barbarians Mini P.E.K.K.A Musketeer Princess
Archers Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton
Archers Barbarians Arrows Fireball Musketeer Giant Skeleton Princess
Arrows Musketeer Archers Fireball Princess
Barbarians Mini P.E.K.K.A Fireball Musketeer Giant Skeleton
Fireball Arrows Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Archers Barbarians Musketeer
Arrows Archers Barbarians Fireball Musketeer Giant Skeleton Princess
Barbarians Mini P.E.K.K.A Musketeer
Archers Arrows Barbarians Fireball Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Fireball Giant Skeleton
Fireball Archers Arrows Mini P.E.K.K.A Musketeer
Barbarians Giant Skeleton Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Giant Skeleton Barbarians Fireball Musketeer
Barbarians Giant Skeleton Mini P.E.K.K.A Musketeer
Arrows Fireball Archers Musketeer Princess
Mini P.E.K.K.A Archers Barbarians Fireball Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians
Giant Skeleton Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton
Barbarians Mini P.E.K.K.A Giant Skeleton Fireball
Archers Barbarians Fireball Musketeer Princess
Barbarians Archers Fireball Mini P.E.K.K.A Musketeer Giant Skeleton
Arrows Archers Barbarians Fireball Mini P.E.K.K.A Musketeer Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Musketeer Giant Skeleton
Arrows Fireball Musketeer Princess
Arrows Fireball Giant Skeleton
Arrows Barbarians Fireball Musketeer Giant Skeleton
Fireball Arrows
Arrows Fireball Musketeer Princess
Archers Arrows Musketeer Princess
Arrows Fireball Princess
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Princess
Fireball Archers Arrows Musketeer Princess
Fireball Musketeer Princess
Arrows Fireball Musketeer Princess
Princess Arrows Fireball Musketeer
Arrows Fireball Musketeer Princess
Arrows Fireball Musketeer Princess
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Musketeer Princess
Arrows Fireball Princess
Fireball Musketeer Giant Skeleton
Arrows Fireball Princess
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Fireball Princess
Arrows Fireball Musketeer Princess
Fireball Arrows Musketeer Princess
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer Princess
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball Princess
Giant Skeleton
Arrows Fireball Princess
Archers Barbarians Fireball Musketeer Princess
Fireball Archers Arrows Musketeer Princess
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Princess
Arrows Fireball Musketeer Princess
Arrows Fireball Giant Skeleton
Musketeer
Fireball Musketeer Giant Skeleton Princess
Fireball Musketeer Princess
Fireball Musketeer Giant Skeleton Princess

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