My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Bomber Barbarians Minion Horde
Zap
Bomber Mortar Minion Horde
Barbarian Barrel
Bomber Mortar Barbarians
The Log
Bomber Barbarians
Earthquake
Bomber Mortar Barbarians
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde
Fireball
Bomber Mortar Barbarians Minion Horde
Poison
Bomber Mortar Barbarians Minion Horde
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mortar Fireball Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Arrows Mortar

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mortar
Zap
Arrows Fireball Giant Bomber Mortar Minion Horde
Arrows
Zap Fireball Giant Mortar
Mortar
Bomber Zap Arrows Fireball
Barbarians
Minion Horde
Zap Giant
Fireball
Zap Arrows Mortar Giant
Giant
Bomber Zap Arrows Minion Horde Fireball

Defense Synergies 1 11

Bomber
Zap Mortar
Zap
Fireball Bomber Arrows Mortar Barbarians Minion Horde
Arrows
Zap Mortar Barbarians Fireball
Mortar
Bomber Zap Arrows Fireball
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Arrows Mortar
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Minion Horde Fireball
Barbarians Minion Horde Bomber Zap Mortar
Mortar Barbarians Minion Horde Bomber
Barbarians Minion Horde Bomber Mortar
Bomber Arrows Barbarians Fireball
Arrows Fireball Bomber Zap
Minion Horde Zap Arrows Mortar Fireball
Zap Arrows Barbarians Fireball
Barbarians Minion Horde Mortar
Bomber Barbarians Minion Horde
Barbarians Minion Horde Bomber Zap Arrows Fireball
Arrows Minion Horde Zap Fireball
Mortar Barbarians Minion Horde Bomber Zap Fireball
Bomber Fireball Zap Arrows Mortar Barbarians Minion Horde
Barbarians Mortar Minion Horde
Barbarians Minion Horde Zap Mortar Fireball
Barbarians Minion Horde Bomber Arrows Mortar Fireball
Arrows Mortar Fireball Bomber Zap Barbarians Minion Horde
Zap Arrows Mortar Bomber Barbarians Fireball
Barbarians Mortar
Bomber Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Bomber Zap Arrows Mortar
Barbarians Zap Minion Horde
Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde
Arrows Fireball Zap Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Mortar Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians Fireball
Barbarians Minion Horde Fireball
Bomber Barbarians Minion Horde Fireball
Barbarians Bomber Zap Mortar Minion Horde Fireball
Arrows Bomber Zap Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Minion Horde
Arrows Mortar Fireball Zap
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Bomber Fireball Zap Arrows Mortar Minion Horde
Arrows Fireball Zap Minion Horde
Bomber Arrows Mortar Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap Mortar
Minion Horde Fireball
Zap Arrows Mortar Minion Horde Fireball
Fireball Zap Arrows
Mortar Fireball
Arrows Mortar Minion Horde Fireball
Zap Arrows Mortar Fireball
Bomber Zap Arrows Mortar Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball
Bomber Minion Horde
Bomber Zap Arrows Mortar Fireball
Bomber Zap Arrows Mortar Fireball
Minion Horde Fireball
Arrows Fireball
Zap Arrows Mortar Barbarians Minion Horde Fireball
Zap Arrows Bomber Mortar Fireball
Minion Horde
Arrows Mortar Fireball Zap
Fireball Zap Arrows Mortar
Fireball Zap Arrows Mortar
Zap Arrows Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Bomber Zap Arrows Mortar Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Bomber Zap Mortar Fireball
Zap Arrows Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Mortar Fireball

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