My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Valkyrie Witch Ice Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Witch Ice Wizard
Fireball
Barbarians Witch Ice Wizard
Poison
Barbarians Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Fireball Valkyrie Freeze Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado Giant Freeze
Valkyrie
Giant Tornado Witch
Giant
Fireball Valkyrie Tornado Witch Ice Wizard
Tornado
Fireball Valkyrie Giant Freeze Witch Ice Wizard
Freeze
Fireball Tornado
Witch
Valkyrie Giant Tornado
Ice Wizard
Giant Tornado

Defense Synergies 2 9

Barbarians
Fireball
Tornado Valkyrie Freeze Ice Wizard
Valkyrie
Fireball Tornado Freeze Witch Ice Wizard
Giant
Tornado
Fireball Ice Wizard Valkyrie Witch
Freeze
Fireball Valkyrie
Witch
Valkyrie Tornado Ice Wizard
Ice Wizard
Tornado Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Barbarians Valkyrie Witch Ice Wizard
Barbarians Tornado Witch Valkyrie Freeze Ice Wizard
Barbarians Witch Valkyrie Ice Wizard
Barbarians Fireball Valkyrie Tornado
Fireball Tornado Freeze Valkyrie Ice Wizard
Tornado Fireball Freeze Witch Ice Wizard
Barbarians Fireball Valkyrie
Barbarians Witch Tornado Ice Wizard
Tornado Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Fireball Tornado Freeze
Fireball Tornado Witch Ice Wizard
Barbarians Fireball Valkyrie Freeze Witch Ice Wizard
Fireball Valkyrie Barbarians Tornado Freeze Witch
Barbarians
Barbarians Tornado Fireball Freeze
Barbarians Fireball Valkyrie Tornado Witch
Fireball Barbarians Valkyrie Tornado Witch Ice Wizard
Valkyrie Tornado Freeze Witch Barbarians Fireball Ice Wizard
Barbarians Tornado
Valkyrie Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch
Fireball Valkyrie
Barbarians Valkyrie Witch
Valkyrie Barbarians Fireball Tornado
Barbarians Valkyrie Witch
Fireball Tornado Freeze Witch Ice Wizard
Barbarians Fireball Valkyrie Witch Ice Wizard
Barbarians Valkyrie
Freeze Barbarians Fireball Valkyrie Tornado Witch
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie Tornado
Barbarians Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Witch
Barbarians Witch Fireball Valkyrie Tornado Freeze
Valkyrie Barbarians Fireball Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Tornado Ice Wizard
Fireball
Barbarians Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Tornado Freeze Witch Ice Wizard
Tornado Witch
Fireball Tornado Freeze Ice Wizard
Fireball Tornado
Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Tornado Freeze
Fireball
Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Freeze Fireball Valkyrie Witch Ice Wizard
Witch
Fireball Tornado Witch Ice Wizard
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch Ice Wizard
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Barbarians Fireball Freeze Witch
Fireball Tornado Witch Ice Wizard
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball Tornado
Fireball Tornado Freeze Witch
Fireball Tornado Witch
Fireball Tornado Freeze Witch

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