My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ice Wizard Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Fire Spirit Barbarians Furnace Wall Breakers Skeleton Army Baby Dragon
Zap
Fire Spirit Furnace Wall Breakers Skeleton Army
Barbarian Barrel
Fire Spirit Knight Barbarians Furnace Wall Breakers Skeleton Army
The Log
Fire Spirit Barbarians Furnace Wall Breakers Skeleton Army
Earthquake
Barbarians Furnace Skeleton Army
Arrows
Fire Spirit Furnace Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Knight Barbarians Wall Breakers Skeleton Army Baby Dragon
Fireball
Barbarians Furnace Wall Breakers Skeleton Army Baby Dragon
Poison
Barbarians Furnace Skeleton Army
Lightning
Knight Furnace Baby Dragon
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Knight Skeleton Army Furnace Baby Dragon Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Knight Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Furnace Wall Breakers Baby Dragon
Knight
Wall Breakers Baby Dragon Fire Spirit Furnace
Barbarians
Furnace
Fire Spirit Knight Baby Dragon
Wall Breakers
Knight Fire Spirit Baby Dragon
Skeleton Army
Baby Dragon
Knight Fire Spirit Furnace Wall Breakers Lightning
Lightning
Baby Dragon

Defense Synergies 1 7

Fire Spirit
Knight
Knight
Fire Spirit Furnace Skeleton Army Baby Dragon
Barbarians
Furnace Skeleton Army
Furnace
Knight Barbarians Skeleton Army Baby Dragon
Wall Breakers
Skeleton Army
Knight Barbarians Furnace
Baby Dragon
Knight Furnace
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Baby Dragon
Barbarians Skeleton Army Knight Furnace
Barbarians Furnace Skeleton Army Fire Spirit Knight Lightning
Barbarians Skeleton Army Knight Furnace
Lightning Barbarians Skeleton Army
Skeleton Army Fire Spirit Furnace Baby Dragon
Furnace Lightning Fire Spirit Baby Dragon
Lightning Barbarians Baby Dragon
Barbarians Furnace Skeleton Army
Knight Skeleton Army Fire Spirit Barbarians
Barbarians Skeleton Army Knight Furnace Baby Dragon
Furnace Baby Dragon
Barbarians Furnace Skeleton Army Fire Spirit Knight Lightning
Fire Spirit Skeleton Army Barbarians Furnace Baby Dragon
Barbarians Skeleton Army Knight Furnace
Barbarians Skeleton Army Furnace Lightning
Barbarians Knight Furnace Skeleton Army
Fire Spirit Knight Barbarians Furnace Skeleton Army Baby Dragon
Furnace Baby Dragon Fire Spirit Knight Barbarians
Barbarians
Skeleton Army Fire Spirit Knight Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Furnace
Knight Baby Dragon Lightning
Barbarians Skeleton Army Knight Furnace Lightning
Skeleton Army Lightning Knight Barbarians
Barbarians Knight Skeleton Army
Fire Spirit Furnace Baby Dragon
Skeleton Army Knight Barbarians Furnace Lightning
Knight Barbarians Skeleton Army
Lightning Knight Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army
Knight Barbarians
Skeleton Army Lightning Barbarians
Barbarians Skeleton Army Lightning Knight
Barbarians Furnace Skeleton Army Baby Dragon
Barbarians Skeleton Army Knight Furnace Baby Dragon Lightning
Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Knight Barbarians
Fire Spirit Furnace Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Furnace Baby Dragon
Fire Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit
Lightning Knight
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Knight Baby Dragon
Lightning Baby Dragon
Lightning Furnace Baby Dragon
Lightning Furnace Baby Dragon
Lightning Furnace Baby Dragon
Lightning
Lightning
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Baby Dragon
Fire Spirit Furnace Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Fire Spirit Furnace Baby Dragon
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Barbarians Skeleton Army
Lightning Fire Spirit Baby Dragon
Lightning Knight Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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