My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Giant Skeleton
The Log
Barbarians Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard Giant Skeleton P.E.K.K.A
Fireball
Barbarians Minion Horde Hog Rider Wizard
Poison
Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Barbarians Minion Horde Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Freeze Barbarians

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze Giant Skeleton
Hog Rider
Arrows Freeze Barbarians Minion Horde Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton P.E.K.K.A
Freeze
Hog Rider Arrows Minion Horde
Giant Skeleton
Arrows Minion Horde Hog Rider Wizard
P.E.K.K.A
Arrows Wizard

Defense Synergies 0 8

Arrows
Barbarians Giant Skeleton P.E.K.K.A
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Hog Rider
Wizard
Freeze Giant Skeleton P.E.K.K.A
Freeze
Minion Horde Wizard
Giant Skeleton
Arrows Wizard
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Freeze Giant Skeleton
Barbarians Minion Horde P.E.K.K.A
Arrows Barbarians Giant Skeleton P.E.K.K.A
Arrows Freeze
Minion Horde Arrows Wizard Freeze
Arrows Barbarians Giant Skeleton P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A
Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Arrows Wizard Freeze Giant Skeleton
Arrows Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A Wizard Freeze Giant Skeleton
Wizard Arrows Barbarians Minion Horde Freeze P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Freeze P.E.K.K.A
Barbarians Minion Horde Wizard Arrows P.E.K.K.A
Arrows Barbarians Minion Horde Wizard
Arrows Wizard Freeze Barbarians Giant Skeleton
Barbarians P.E.K.K.A
Wizard Arrows Barbarians Minion Horde Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton P.E.K.K.A
Arrows Wizard
Barbarians Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Barbarians Minion Horde
Barbarians Giant Skeleton P.E.K.K.A Minion Horde
Arrows Wizard Minion Horde Freeze
P.E.K.K.A Barbarians Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Barbarians Minion Horde
Minion Horde Freeze Giant Skeleton P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Giant Skeleton
P.E.K.K.A Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton P.E.K.K.A Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Minion Horde Freeze Giant Skeleton P.E.K.K.A
Arrows Barbarians Minion Horde Wizard Freeze Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Barbarians Freeze Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde Giant Skeleton
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
P.E.K.K.A Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Barbarians Freeze
Arrows Wizard
Freeze
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows Giant Skeleton
Minion Horde P.E.K.K.A
Minion Horde Freeze Giant Skeleton
Freeze Giant Skeleton

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