My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Musketeer Valkyrie Ice Wizard
The Log
Archers Barbarians Musketeer Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Musketeer Valkyrie Hog Rider Ice Wizard
Fireball
Archers Barbarians Musketeer Hog Rider Ice Wizard
Poison
Archers Barbarians Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Ice Wizard Fireball Musketeer Valkyrie Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Ice Wizard Fireball Musketeer

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Musketeer
Valkyrie Hog Rider
Valkyrie
Archers Musketeer Hog Rider
Hog Rider
Fireball Musketeer Valkyrie Freeze Archers Barbarians
Freeze
Hog Rider Fireball
Ice Wizard

Defense Synergies 2 7

Archers
Valkyrie Ice Wizard
Barbarians
Fireball
Musketeer Valkyrie Freeze Ice Wizard
Musketeer
Valkyrie Fireball
Valkyrie
Archers Musketeer Fireball Freeze Ice Wizard
Hog Rider
Freeze
Fireball Valkyrie
Ice Wizard
Archers Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Archers Musketeer Valkyrie Freeze Ice Wizard
Barbarians Musketeer Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Freeze Archers Musketeer Valkyrie Ice Wizard
Musketeer Archers Fireball Freeze Ice Wizard
Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer Ice Wizard
Archers Barbarians Musketeer Valkyrie Ice Wizard
Archers Barbarians Valkyrie Ice Wizard Fireball Musketeer Freeze
Musketeer Archers Fireball Ice Wizard
Barbarians Fireball Musketeer Valkyrie Freeze Ice Wizard
Fireball Valkyrie Barbarians Freeze
Barbarians
Barbarians Fireball Freeze
Barbarians Fireball Musketeer Valkyrie
Fireball Archers Barbarians Musketeer Valkyrie Ice Wizard
Valkyrie Freeze Archers Barbarians Fireball Musketeer Ice Wizard
Barbarians Musketeer
Valkyrie Archers Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Fireball
Fireball Archers Musketeer Valkyrie
Barbarians Musketeer Valkyrie
Valkyrie Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Fireball Archers Musketeer Freeze Ice Wizard
Archers Barbarians Fireball Musketeer Valkyrie Ice Wizard
Barbarians Valkyrie
Freeze Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Archers Barbarians Fireball Musketeer Valkyrie
Barbarians Archers Fireball Musketeer Valkyrie Freeze
Valkyrie Archers Barbarians Fireball Musketeer Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Musketeer Ice Wizard
Fireball
Barbarians Fireball Musketeer Valkyrie Freeze
Fireball Valkyrie
Fireball Musketeer Freeze Ice Wizard
Archers Musketeer
Fireball Freeze Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Archers Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Freeze Fireball Valkyrie Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer Ice Wizard
Fireball Musketeer Freeze
Fireball
Fireball Musketeer
Fireball Freeze
Fireball
Archers Barbarians Fireball Musketeer Freeze
Fireball Archers Musketeer Ice Wizard
Freeze
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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