My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Recruits Wall Breakers
Giant Snowball
Skeletons Minions Barbarians Royal Recruits Dart Goblin Wall Breakers
Zap
Skeletons Minions Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Barbarians Royal Recruits Dart Goblin Wall Breakers
The Log
Skeletons Barbarians Royal Recruits Dart Goblin Wall Breakers
Earthquake
Skeletons Barbarians
Arrows
Skeletons Minions Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Skeletons Minions Barbarians Royal Recruits Dart Goblin Wall Breakers
Fireball
Minions Barbarians Dart Goblin Wall Breakers
Poison
Minions Barbarians Royal Recruits Dart Goblin
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Minions Dart Goblin Freeze Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Minions

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Recruits Wall Breakers
Barbarians
Royal Recruits
Minions Dart Goblin Wall Breakers
Dart Goblin
Royal Recruits Wall Breakers The Log
Wall Breakers
Minions Royal Recruits Dart Goblin The Log
Freeze
The Log
Dart Goblin Wall Breakers

Defense Synergies 1 9

Skeletons
Dart Goblin Minions The Log
Minions
Skeletons Royal Recruits Dart Goblin Freeze The Log
Barbarians
Royal Recruits
Minions Dart Goblin The Log
Dart Goblin
Skeletons Minions Royal Recruits The Log
Wall Breakers
Freeze
Minions
The Log
Skeletons Minions Royal Recruits Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Dart Goblin The Log
Barbarians Skeletons Minions Royal Recruits Dart Goblin The Log
Barbarians Skeletons Minions Royal Recruits Dart Goblin Freeze
Barbarians Royal Recruits Skeletons Minions Dart Goblin
Barbarians Royal Recruits The Log
Freeze The Log Skeletons Minions Dart Goblin
Minions Dart Goblin Freeze
Barbarians Royal Recruits Dart Goblin The Log
Barbarians Skeletons Minions Royal Recruits
Skeletons Barbarians Royal Recruits Dart Goblin
Minions Barbarians Dart Goblin Skeletons Royal Recruits Freeze The Log
Minions Dart Goblin
Barbarians Royal Recruits Skeletons Minions Freeze The Log
Minions Barbarians Royal Recruits Dart Goblin Freeze The Log
Barbarians Royal Recruits
Barbarians Royal Recruits Freeze The Log
Barbarians Skeletons Minions Royal Recruits
Minions Barbarians Royal Recruits Dart Goblin The Log
Freeze The Log Minions Barbarians Royal Recruits Dart Goblin
Barbarians Royal Recruits Dart Goblin
Royal Recruits Minions Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeletons
The Log
Barbarians Royal Recruits Skeletons Minions The Log
Royal Recruits Barbarians The Log
Barbarians Royal Recruits Skeletons
Skeletons Minions Dart Goblin Freeze
Royal Recruits Skeletons Minions Barbarians Dart Goblin
Barbarians Royal Recruits
Royal Recruits Freeze Skeletons Minions Barbarians The Log
Royal Recruits Skeletons Barbarians Dart Goblin
Minions Barbarians Royal Recruits Dart Goblin
Royal Recruits Barbarians The Log
Barbarians Royal Recruits Skeletons
Royal Recruits Barbarians Dart Goblin
Barbarians Royal Recruits Skeletons Minions Dart Goblin Freeze The Log
Minions Barbarians Royal Recruits Dart Goblin Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Barbarians Royal Recruits Dart Goblin Freeze The Log
The Log
Minions Dart Goblin Freeze
Dart Goblin The Log
The Log Dart Goblin Freeze
The Log Dart Goblin
Minions
Royal Recruits Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Minions Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Royal Recruits Dart Goblin The Log
Freeze
Minions
Dart Goblin The Log
Dart Goblin The Log
Minions The Log
The Log
Barbarians Royal Recruits The Log
Freeze The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Dart Goblin
Minions Dart Goblin Freeze
Dart Goblin The Log
Freeze
The Log
Minions Barbarians Royal Recruits Dart Goblin Freeze
Dart Goblin
Freeze
The Log
Dart Goblin
The Log Dart Goblin
Royal Recruits Dart Goblin
Minions Royal Recruits Dart Goblin Freeze The Log
Dart Goblin
Royal Recruits Dart Goblin Freeze The Log

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