My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Lava Hound
Giant Snowball
Barbarians Flying Machine Goblin Barrel Clone Baby Dragon Electro Dragon Lava Hound
Zap
Flying Machine Goblin Barrel Clone Lava Hound
Barbarian Barrel
Barbarians Goblin Barrel Clone
The Log
Barbarians Goblin Barrel Clone
Earthquake
Barbarians Goblin Barrel Clone
Arrows
Flying Machine Goblin Barrel Clone Lava Hound
Royal Delivery
Barbarians Flying Machine Goblin Barrel Clone Baby Dragon Electro Dragon Lava Hound
Fireball
Barbarians Flying Machine Goblin Barrel Clone Baby Dragon Electro Dragon Lava Hound
Poison
Barbarians Flying Machine Clone Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Clone Flying Machine Baby Dragon Barbarians Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Clone Flying Machine

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Flying Machine
Lava Hound Mirror Clone Baby Dragon Electro Dragon
Mirror
Goblin Barrel Flying Machine
Goblin Barrel
Mirror Clone Baby Dragon Lava Hound
Clone
Lava Hound Flying Machine Goblin Barrel Baby Dragon
Baby Dragon
Lava Hound Flying Machine Goblin Barrel Clone Electro Dragon
Electro Dragon
Lava Hound Flying Machine Baby Dragon
Lava Hound
Flying Machine Clone Baby Dragon Electro Dragon Goblin Barrel

Defense Synergies 0 5

Barbarians
Flying Machine
Mirror Baby Dragon Electro Dragon
Mirror
Flying Machine Electro Dragon
Goblin Barrel
Clone
Baby Dragon
Flying Machine Electro Dragon
Electro Dragon
Flying Machine Mirror Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Electro Dragon
Barbarians Flying Machine Electro Dragon
Barbarians Electro Dragon
Barbarians Electro Dragon
Barbarians
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Barbarians Flying Machine Baby Dragon Electro Dragon
Barbarians
Barbarians
Barbarians Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Barbarians Flying Machine Electro Dragon
Barbarians Baby Dragon Electro Dragon
Barbarians
Barbarians
Barbarians Electro Dragon
Barbarians Flying Machine Baby Dragon Electro Dragon
Baby Dragon Barbarians Flying Machine Electro Dragon
Barbarians
Barbarians Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Flying Machine Baby Dragon Electro Dragon
Barbarians Electro Dragon
Barbarians
Barbarians
Flying Machine Baby Dragon Electro Dragon
Barbarians Flying Machine
Barbarians
Electro Dragon Barbarians Flying Machine Baby Dragon
Barbarians
Barbarians Flying Machine Electro Dragon
Barbarians
Barbarians
Barbarians Flying Machine Baby Dragon Electro Dragon
Barbarians Electro Dragon Flying Machine Baby Dragon
Barbarians Flying Machine Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Barbarians Flying Machine
Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Electro Dragon
Electro Dragon
Flying Machine Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Baby Dragon
Barbarians Flying Machine Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Electro Dragon Flying Machine
Electro Dragon
Electro Dragon
Barbarians Flying Machine Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine Baby Dragon
Flying Machine Electro Dragon
Electro Dragon Flying Machine Baby Dragon

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