My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Barbarians Goblin Hut Night Witch
Zap
Minions Goblin Hut Night Witch
Barbarian Barrel
Barbarians Goblin Hut Electro Wizard Night Witch
The Log
Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Minions Goblin Hut Night Witch
Royal Delivery
Minions Barbarians Goblin Hut Electro Wizard Night Witch
Fireball
Minions Barbarians Goblin Hut Electro Wizard Night Witch
Poison
Minions Barbarians Goblin Hut Electro Wizard Night Witch
Lightning
Goblin Hut Electro Wizard Night Witch
Rocket
Barbarians Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Poison Electro Wizard Night Witch Barbarians Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Poison Electro Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Barbarians
Fireball
Golem Electro Wizard
Goblin Hut
Golem
Poison
Golem Night Witch
Golem
Fireball Poison Night Witch Minions Goblin Hut Electro Wizard
Electro Wizard
Fireball Golem
Night Witch
Golem Poison

Defense Synergies 0 6

Minions
Electro Wizard
Barbarians
Fireball
Goblin Hut Electro Wizard
Goblin Hut
Fireball Electro Wizard
Poison
Electro Wizard
Golem
Electro Wizard
Minions Fireball Goblin Hut Poison Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Electro Wizard
Barbarians Minions Goblin Hut Electro Wizard Night Witch
Barbarians Goblin Hut Minions Electro Wizard Night Witch
Barbarians Goblin Hut Night Witch Minions Electro Wizard
Barbarians Fireball Poison
Fireball Minions Electro Wizard Night Witch
Minions Electro Wizard Fireball Goblin Hut Poison Night Witch
Barbarians Fireball Poison Electro Wizard
Barbarians Minions Goblin Hut Night Witch
Barbarians Electro Wizard Night Witch
Minions Barbarians Poison Electro Wizard Fireball Goblin Hut Night Witch
Minions Fireball Goblin Hut Poison Electro Wizard Night Witch
Barbarians Goblin Hut Night Witch Minions Fireball Electro Wizard
Fireball Minions Barbarians Goblin Hut Poison Electro Wizard Night Witch
Barbarians Goblin Hut Electro Wizard
Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Minions Fireball Goblin Hut Poison Electro Wizard Night Witch
Fireball Minions Barbarians Goblin Hut Electro Wizard Night Witch
Poison Minions Barbarians Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Minions Barbarians Fireball Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Electro Wizard
Fireball Poison Electro Wizard
Barbarians Minions Goblin Hut Electro Wizard
Barbarians Fireball Electro Wizard Night Witch
Barbarians Goblin Hut Night Witch
Fireball Poison Minions Goblin Hut Electro Wizard
Minions Barbarians Fireball Goblin Hut Electro Wizard Night Witch
Barbarians
Electro Wizard Minions Barbarians Fireball Goblin Hut Poison
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Barbarians Fireball Poison Electro Wizard
Barbarians Fireball Night Witch
Barbarians Fireball
Barbarians Goblin Hut Electro Wizard Minions Fireball Poison Night Witch
Minions Poison Barbarians Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Electro Wizard
Fireball Goblin Hut Poison
Barbarians Fireball Poison
Fireball Poison
Fireball Poison Minions
Poison
Fireball Poison
Fireball Poison
Minions Fireball Poison Electro Wizard Night Witch
Poison Fireball Electro Wizard
Fireball Poison
Poison Fireball Goblin Hut
Minions Fireball Poison
Fireball Goblin Hut Poison
Fireball Goblin Hut Poison
Fireball Goblin Hut Poison
Fireball Poison
Minions Night Witch
Fireball Poison Electro Wizard
Fireball Poison
Minions Fireball Poison Night Witch
Fireball Poison
Barbarians Fireball Poison
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Poison Fireball Electro Wizard Night Witch
Electro Wizard Minions Fireball Goblin Hut Poison
Fireball Night Witch
Poison Fireball Night Witch
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Minions Barbarians Fireball Goblin Hut Night Witch
Fireball Poison Electro Wizard
Fireball
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Minions Fireball Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Electro Wizard

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