My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Barbarians Skeleton Army Baby Dragon Witch Balloon Lumberjack
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch Lumberjack
The Log
Barbarians Skeleton Army Witch Lumberjack
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Wizard Skeleton Army Baby Dragon Witch Balloon Lumberjack
Fireball
Barbarians Wizard Skeleton Army Baby Dragon Witch Balloon Lumberjack
Poison
Barbarians Wizard Skeleton Army Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon Lumberjack
Rocket
Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Baby Dragon Lumberjack Barbarians Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Baby Dragon Lumberjack

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Fireball
Baby Dragon
Wizard
Balloon Lumberjack
Skeleton Army
Baby Dragon
Fireball Witch Balloon Lumberjack
Witch
Baby Dragon Lumberjack
Balloon
Lumberjack Barbarians Wizard Baby Dragon
Lumberjack
Balloon Wizard Baby Dragon Witch

Defense Synergies 0 8

Barbarians
Skeleton Army
Fireball
Lumberjack
Wizard
Skeleton Army Lumberjack
Skeleton Army
Barbarians Wizard Lumberjack
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Lumberjack
Balloon
Lumberjack
Fireball Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Barbarians Skeleton Army Lumberjack Witch
Barbarians Skeleton Army Witch Lumberjack
Barbarians Skeleton Army Witch Lumberjack
Barbarians Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Baby Dragon Lumberjack
Fireball Wizard Baby Dragon Witch
Barbarians Fireball Baby Dragon
Barbarians Witch Skeleton Army Lumberjack
Skeleton Army Barbarians Lumberjack
Barbarians Skeleton Army Witch Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon Witch
Barbarians Skeleton Army Lumberjack Fireball Wizard Witch
Fireball Wizard Skeleton Army Barbarians Baby Dragon Witch Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Skeleton Army Fireball Lumberjack
Barbarians Wizard Fireball Skeleton Army Witch Lumberjack
Fireball Barbarians Wizard Skeleton Army Baby Dragon Witch Lumberjack
Wizard Baby Dragon Witch Barbarians Fireball Lumberjack
Barbarians Lumberjack
Wizard Skeleton Army Barbarians Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Fireball Witch
Fireball Wizard Baby Dragon Lumberjack
Barbarians Skeleton Army Lumberjack Witch
Skeleton Army Lumberjack Barbarians Fireball
Barbarians Skeleton Army Witch Lumberjack
Fireball Wizard Baby Dragon Witch
Skeleton Army Barbarians Fireball Witch Lumberjack
Barbarians Skeleton Army Lumberjack
Barbarians Fireball Skeleton Army Baby Dragon Witch
Witch Barbarians Skeleton Army
Barbarians Witch Lumberjack
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Fireball Wizard Witch Lumberjack
Wizard Barbarians Fireball Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Fireball Baby Dragon Lumberjack
Barbarians Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Lumberjack
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Skeleton Army Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: