My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minion Horde
Giant Snowball
Skeletons Spear Goblins Barbarians Minion Horde
Zap
Skeletons Spear Goblins Mortar Minion Horde
Barbarian Barrel
Skeletons Spear Goblins Mortar Tesla Barbarians
The Log
Skeletons Spear Goblins Barbarians
Earthquake
Skeletons Spear Goblins Mortar Tesla Barbarians
Arrows
Skeletons Spear Goblins Minion Horde
Royal Delivery
Skeletons Spear Goblins Barbarians Minion Horde
Fireball
Mortar Tesla Barbarians Minion Horde
Poison
Spear Goblins Mortar Barbarians Minion Horde
Lightning
Mortar Tesla
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Zap Mortar Tesla Fireball Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Zap Mortar

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Zap Mortar
Zap
Fireball Spear Goblins Mortar Minion Horde
Mortar
Spear Goblins Zap Fireball
Tesla
Barbarians
Minion Horde
Zap
Fireball
Zap Mortar

Defense Synergies 3 15

Skeletons
Tesla Spear Goblins Zap Mortar Minion Horde
Spear Goblins
Tesla Skeletons Zap Mortar Barbarians
Zap
Fireball Skeletons Spear Goblins Mortar Tesla Barbarians Minion Horde
Mortar
Skeletons Spear Goblins Zap Tesla Fireball
Tesla
Skeletons Spear Goblins Zap Mortar Fireball
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Skeletons Zap Barbarians
Fireball
Zap Mortar Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Tesla Minion Horde Fireball
Barbarians Minion Horde Skeletons Zap Mortar Tesla
Mortar Tesla Barbarians Minion Horde Skeletons
Tesla Barbarians Minion Horde Skeletons Mortar
Barbarians Fireball
Fireball Skeletons Spear Goblins Zap Tesla
Tesla Minion Horde Spear Goblins Zap Mortar Fireball
Zap Tesla Barbarians Fireball
Tesla Barbarians Minion Horde Skeletons Mortar
Skeletons Spear Goblins Tesla Barbarians Minion Horde
Barbarians Minion Horde Skeletons Spear Goblins Zap Tesla Fireball
Tesla Minion Horde Spear Goblins Zap Fireball
Mortar Tesla Barbarians Minion Horde Skeletons Zap Fireball
Fireball Zap Mortar Tesla Barbarians Minion Horde
Barbarians Mortar Tesla Minion Horde
Barbarians Minion Horde Zap Mortar Tesla Fireball
Tesla Barbarians Minion Horde Skeletons Mortar Fireball
Mortar Tesla Fireball Spear Goblins Zap Barbarians Minion Horde
Zap Mortar Spear Goblins Tesla Barbarians Fireball
Barbarians Mortar Tesla
Spear Goblins Tesla Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Zap Tesla Fireball
Fireball Zap Mortar Tesla
Barbarians Skeletons Spear Goblins Zap Minion Horde
Zap Tesla Barbarians Minion Horde Fireball
Barbarians Skeletons Tesla Minion Horde
Fireball Skeletons Zap Tesla Minion Horde
Skeletons Spear Goblins Tesla Barbarians Minion Horde Fireball
Tesla Barbarians Minion Horde
Zap Minion Horde Skeletons Spear Goblins Mortar Barbarians Fireball
Skeletons Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Skeletons Tesla Minion Horde Fireball
Tesla Barbarians Minion Horde Fireball
Tesla Barbarians Skeletons Spear Goblins Zap Mortar Minion Horde Fireball
Zap Tesla Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde
Mortar Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Mortar Minion Horde
Fireball Spear Goblins Zap Minion Horde
Mortar Minion Horde
Fireball Zap
Fireball Zap Mortar
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Fireball Zap
Mortar Fireball
Mortar Minion Horde Fireball
Zap Mortar Fireball
Spear Goblins Zap Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minion Horde
Zap Mortar Fireball
Zap Mortar Fireball
Minion Horde Fireball
Fireball
Zap Mortar Barbarians Minion Horde Fireball
Zap Mortar Fireball
Minion Horde
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Spear Goblins Barbarians Fireball
Fireball Zap
Fireball
Fireball Minion Horde
Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Mortar Fireball

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