My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Royal Delivery
Barbarians Musketeer Valkyrie Hog Rider Wizard
Fireball
Barbarians Musketeer Hog Rider Wizard Elixir Collector
Poison
Barbarians Musketeer Wizard Elixir Collector
Lightning
Musketeer Valkyrie Wizard Elixir Collector
Rocket
Barbarians Musketeer Valkyrie Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Hog Rider Freeze Barbarians Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Hog Rider

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Wizard
Hog Rider
Fireball Musketeer Valkyrie Freeze Barbarians Wizard
Wizard
Valkyrie Hog Rider
Elixir Collector
Freeze
Hog Rider Fireball

Defense Synergies 1 6

Barbarians
Fireball
Musketeer Valkyrie Freeze
Musketeer
Valkyrie Fireball
Valkyrie
Musketeer Fireball Wizard Freeze
Hog Rider
Wizard
Valkyrie Freeze
Elixir Collector
Freeze
Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard
Barbarians Musketeer Valkyrie
Barbarians Musketeer Valkyrie Freeze
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Fireball Freeze Musketeer Valkyrie
Musketeer Fireball Wizard Freeze
Barbarians Fireball Musketeer Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Barbarians Valkyrie Fireball Musketeer Wizard Freeze
Musketeer Fireball Wizard
Barbarians Fireball Musketeer Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Barbarians Freeze
Barbarians
Barbarians Fireball Freeze
Barbarians Wizard Fireball Musketeer Valkyrie
Fireball Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Freeze Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Wizard Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Musketeer Valkyrie Wizard
Barbarians Musketeer Valkyrie
Valkyrie Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Fireball Wizard Musketeer Freeze
Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Freeze Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Musketeer Valkyrie
Barbarians Fireball Musketeer Valkyrie Freeze
Valkyrie Barbarians Fireball Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Musketeer Freeze
Musketeer Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Fireball Musketeer Wizard
Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Freeze Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard Freeze
Fireball
Fireball Musketeer Wizard
Fireball Freeze
Fireball Wizard
Barbarians Fireball Musketeer Freeze
Fireball Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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