My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Musketeer Hog Rider Furnace Miner
Zap
Furnace
Barbarian Barrel
Barbarians Musketeer Furnace Electro Wizard
The Log
Barbarians Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Barbarians Musketeer Hog Rider Miner Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Furnace Electro Wizard
Poison
Barbarians Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fireball Musketeer Hog Rider Furnace Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Fireball Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log Miner Electro Wizard
Musketeer
Hog Rider The Log Miner
Hog Rider
Fireball Musketeer The Log Barbarians Furnace Electro Wizard
Furnace
Miner Hog Rider
The Log
Hog Rider Fireball Musketeer Miner
Miner
Furnace Fireball Musketeer The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Miner

Defense Synergies 2 10

Barbarians
Furnace
Fireball
The Log Musketeer Miner Electro Wizard
Musketeer
The Log Fireball Furnace Miner Electro Wizard
Hog Rider
Furnace
Barbarians Musketeer Electro Wizard
The Log
Fireball Musketeer Miner Electro Wizard
Miner
Fireball Musketeer The Log
Electro Wizard
Fireball Musketeer Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer Furnace The Log Electro Wizard
Barbarians Furnace Musketeer Electro Wizard
Barbarians Musketeer Furnace Electro Wizard
Barbarians Fireball The Log
Fireball The Log Musketeer Furnace Electro Wizard
Musketeer Furnace Electro Wizard Fireball
Barbarians Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer Furnace
Barbarians Musketeer Miner Electro Wizard
Barbarians Electro Wizard Fireball Musketeer Furnace The Log
Musketeer Fireball Furnace Electro Wizard
Barbarians Furnace Fireball Musketeer The Log Electro Wizard
Fireball Barbarians Furnace The Log Electro Wizard
Barbarians Furnace Electro Wizard
Barbarians Fireball Furnace The Log Electro Wizard
Barbarians Fireball Musketeer Furnace Electro Wizard
Fireball Barbarians Musketeer Furnace The Log Electro Wizard
Furnace The Log Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians Fireball Musketeer Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Musketeer The Log Miner
Barbarians Musketeer Furnace The Log Electro Wizard
Barbarians Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer
Fireball Furnace Musketeer Electro Wizard
Barbarians Fireball Musketeer Furnace Electro Wizard
Barbarians
Electro Wizard Barbarians Fireball The Log
Barbarians Musketeer
Barbarians Musketeer
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball
Barbarians Fireball Musketeer Furnace
Barbarians Electro Wizard Fireball Musketeer Furnace The Log
Barbarians Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner Electro Wizard
Fireball The Log Miner
Barbarians Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log
Fireball The Log Miner
Fireball Musketeer Electro Wizard
Miner Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Fireball Musketeer The Log Miner
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Fireball Musketeer The Log Electro Wizard
Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Miner Musketeer Electro Wizard
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Fireball Musketeer Furnace Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Barbarians Fireball Musketeer
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Miner Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Miner Electro Wizard

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