My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Prince
Giant Snowball
Barbarians Hog Rider Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Hog Rider Witch Prince
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Witch Balloon Prince
Fireball
Barbarians Hog Rider Witch Balloon
Poison
Barbarians Witch Balloon
Lightning
Witch Balloon Prince
Rocket
Barbarians Hog Rider Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Hog Rider Freeze Barbarians Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Hog Rider Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Fireball
Hog Rider Freeze
Hog Rider
Fireball Rage Freeze Barbarians Witch Balloon Prince
Rage
Hog Rider Witch Balloon Prince
Freeze
Hog Rider Balloon Fireball
Witch
Rage Hog Rider Prince
Balloon
Rage Freeze Barbarians Hog Rider
Prince
Hog Rider Rage Witch

Defense Synergies 0 2

Barbarians
Fireball
Freeze
Hog Rider
Rage
Freeze
Fireball
Witch
Prince
Balloon
Prince
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Witch Prince
Barbarians Witch Prince Freeze
Barbarians Witch Prince
Barbarians Fireball Prince
Fireball Freeze
Fireball Freeze Witch
Barbarians Fireball
Barbarians Witch Prince
Barbarians Prince
Barbarians Witch Fireball Freeze
Fireball Witch
Barbarians Prince Fireball Freeze Witch
Fireball Barbarians Freeze Witch Prince
Barbarians Prince
Barbarians Fireball Freeze Prince
Barbarians Fireball Witch Prince
Fireball Barbarians Witch Prince
Freeze Witch Barbarians Fireball
Barbarians Prince
Barbarians Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Prince
Fireball Prince
Barbarians Witch Prince
Prince Barbarians Fireball
Barbarians Witch Prince
Fireball Freeze Witch
Prince Barbarians Fireball Witch
Barbarians Prince
Freeze Barbarians Fireball Witch Prince
Witch Barbarians
Barbarians Witch Prince
Barbarians Fireball Prince
Barbarians Prince Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Fireball Freeze Prince
Barbarians Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze Prince
Fireball
Fireball Freeze Witch
Witch
Fireball Freeze
Fireball
Fireball Prince
Fireball Prince
Fireball
Fireball
Fireball Freeze
Fireball Prince
Fireball Witch
Fireball
Fireball Freeze
Fireball Prince
Fireball Witch
Fireball Prince
Fireball
Prince
Barbarians Fireball
Freeze Fireball Witch
Witch
Fireball Witch
Fireball Witch Prince
Fireball
Fireball Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Prince
Fireball
Barbarians Fireball Freeze Witch Prince
Fireball Witch
Freeze
Fireball
Fireball Prince
Fireball
Fireball
Prince
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Prince

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