My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Miner
Giant Snowball
Minions Goblin Gang Barbarians Musketeer Hog Rider Baby Dragon Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Musketeer
The Log
Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Musketeer Hog Rider Baby Dragon Miner
Fireball
Minions Goblin Gang Barbarians Musketeer Hog Rider Baby Dragon
Poison
Minions Goblin Gang Barbarians Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Miner Fireball Musketeer Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Miner Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Miner Baby Dragon
Goblin Gang
Hog Rider Miner Baby Dragon
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon Miner
Musketeer
Hog Rider Baby Dragon Miner
Hog Rider
Minions Goblin Gang Fireball Musketeer Barbarians Baby Dragon
Baby Dragon
Minions Goblin Gang Fireball Musketeer Hog Rider Miner
Miner
Minions Goblin Gang Fireball Musketeer Baby Dragon

Defense Synergies 1 8

Minions
Musketeer Baby Dragon
Goblin Gang
Musketeer Barbarians Miner
Barbarians
Goblin Gang
Fireball
Musketeer Miner
Musketeer
Goblin Gang Minions Fireball Baby Dragon Miner
Hog Rider
Baby Dragon
Minions Musketeer
Miner
Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Baby Dragon
Barbarians Minions Goblin Gang Musketeer
Goblin Gang Barbarians Minions Musketeer
Barbarians Minions Goblin Gang Musketeer
Barbarians Fireball
Goblin Gang Fireball Minions Musketeer Baby Dragon
Minions Musketeer Goblin Gang Fireball Baby Dragon
Barbarians Fireball Musketeer Baby Dragon
Barbarians Minions Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Miner
Minions Goblin Gang Barbarians Fireball Musketeer Baby Dragon
Minions Musketeer Goblin Gang Fireball Baby Dragon
Barbarians Minions Goblin Gang Fireball Musketeer
Fireball Minions Goblin Gang Barbarians Baby Dragon
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Minions Goblin Gang Fireball Musketeer
Fireball Minions Goblin Gang Barbarians Musketeer Baby Dragon
Baby Dragon Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Goblin Gang Minions Barbarians Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Musketeer Baby Dragon Miner
Goblin Gang Barbarians Minions Musketeer
Goblin Gang Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer
Fireball Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Minions Barbarians Fireball Musketeer
Barbarians
Minions Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball Musketeer Baby Dragon
Goblin Gang Barbarians Minions Fireball Musketeer Baby Dragon
Minions Barbarians Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Miner
Fireball Baby Dragon Miner
Barbarians Fireball Musketeer
Fireball Baby Dragon
Fireball Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Miner
Minions Goblin Gang Fireball Musketeer
Miner Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Miner
Minions Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Minions
Fireball Musketeer Baby Dragon
Fireball Baby Dragon Miner
Minions Fireball Musketeer Baby Dragon
Fireball
Musketeer
Barbarians Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Miner Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Miner
Fireball Miner Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Minions Fireball Musketeer
Fireball
Fireball Musketeer Miner
Fireball
Fireball
Minions Goblin Gang Barbarians Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball
Fireball Miner Goblin Gang Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Minions Goblin Gang Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon Miner

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