My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Goblin Hut Skeleton Army
Zap
Goblin Hut Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Goblin Hut Inferno Tower Wizard Barbarian Hut Skeleton Army
The Log
Barbarians Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Barbarians Goblin Hut Inferno Tower Barbarian Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Barbarians Goblin Hut Wizard Skeleton Army
Fireball
Barbarians Goblin Hut Inferno Tower Wizard Barbarian Hut Skeleton Army
Poison
Barbarians Goblin Hut Inferno Tower Wizard Barbarian Hut Skeleton Army
Lightning
Goblin Hut Inferno Tower Wizard Barbarian Hut
Rocket
Barbarians Goblin Hut Inferno Tower Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Barbarians Goblin Hut Inferno Tower Wizard Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Fireball Barbarians Goblin Hut

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mega Knight
Goblin Hut
Barbarian Hut Mega Knight
Inferno Tower
Wizard
Mega Knight
Barbarian Hut
Goblin Hut
Skeleton Army
Mega Knight
Fireball Goblin Hut Wizard

Defense Synergies 1 13

Barbarians
Skeleton Army
Fireball
Goblin Hut Inferno Tower Barbarian Hut Mega Knight
Goblin Hut
Fireball Inferno Tower Wizard Barbarian Hut Skeleton Army
Inferno Tower
Skeleton Army Fireball Goblin Hut Mega Knight
Wizard
Goblin Hut Skeleton Army Mega Knight
Barbarian Hut
Fireball Goblin Hut Skeleton Army
Skeleton Army
Inferno Tower Barbarians Goblin Hut Wizard Barbarian Hut
Mega Knight
Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut Inferno Tower Wizard
Barbarians Inferno Tower Barbarian Hut Skeleton Army Goblin Hut Mega Knight
Barbarians Goblin Hut Inferno Tower Barbarian Hut Skeleton Army Mega Knight
Barbarians Goblin Hut Inferno Tower Barbarian Hut Skeleton Army Mega Knight
Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Mega Knight
Inferno Tower Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower Barbarian Hut Goblin Hut Skeleton Army
Skeleton Army Barbarians Inferno Tower Mega Knight
Barbarians Skeleton Army Fireball Goblin Hut Wizard Mega Knight
Inferno Tower Fireball Goblin Hut Wizard Barbarian Hut
Barbarians Goblin Hut Inferno Tower Barbarian Hut Skeleton Army Mega Knight Fireball Wizard
Fireball Wizard Barbarian Hut Skeleton Army Mega Knight Barbarians Goblin Hut
Barbarians Inferno Tower Barbarian Hut Skeleton Army Goblin Hut Mega Knight
Barbarians Inferno Tower Barbarian Hut Skeleton Army Fireball Goblin Hut Mega Knight
Barbarians Wizard Barbarian Hut Mega Knight Fireball Goblin Hut Inferno Tower Skeleton Army
Fireball Mega Knight Barbarians Goblin Hut Wizard Barbarian Hut Skeleton Army
Wizard Barbarians Fireball Goblin Hut Barbarian Hut Mega Knight
Barbarians Barbarian Hut Goblin Hut Inferno Tower
Wizard Skeleton Army Mega Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Skeleton Army Mega Knight Fireball Goblin Hut Inferno Tower
Fireball Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Goblin Hut Inferno Tower Barbarian Hut
Skeleton Army Mega Knight Barbarians Fireball Inferno Tower Barbarian Hut
Barbarians Inferno Tower Barbarian Hut Goblin Hut Skeleton Army Mega Knight
Fireball Wizard Goblin Hut
Skeleton Army Barbarians Fireball Goblin Hut Inferno Tower Barbarian Hut
Inferno Tower Mega Knight Barbarians Barbarian Hut Skeleton Army
Mega Knight Barbarians Fireball Goblin Hut Inferno Tower Barbarian Hut Skeleton Army
Inferno Tower Barbarians Goblin Hut Barbarian Hut Skeleton Army
Mega Knight Barbarians Goblin Hut Inferno Tower
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Inferno Tower Wizard Barbarian Hut
Wizard Barbarians Fireball Barbarian Hut Skeleton Army Mega Knight
Barbarians Goblin Hut Inferno Tower Skeleton Army Fireball Barbarian Hut
Mega Knight Barbarians Fireball Goblin Hut Inferno Tower Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball
Fireball Goblin Hut Barbarian Hut
Barbarians Fireball Barbarian Hut
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard Barbarian Hut
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Goblin Hut Barbarian Hut
Fireball
Fireball Goblin Hut Barbarian Hut
Fireball Goblin Hut Wizard Barbarian Hut
Fireball Goblin Hut Wizard Barbarian Hut Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball Barbarian Hut
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Barbarians Fireball Goblin Hut Barbarian Hut Skeleton Army
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: