My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Barbarians Hog Rider Witch Princess
Zap
Bats Goblin Gang Witch Princess
Barbarian Barrel
Goblin Gang Barbarians Witch Executioner Princess
The Log
Goblin Gang Barbarians Hog Rider Witch Princess
Earthquake
Goblin Gang Barbarians Hog Rider Witch
Arrows
Bats Goblin Gang Witch Princess
Royal Delivery
Bats Goblin Gang Barbarians Hog Rider Witch Executioner Princess
Fireball
Goblin Gang Barbarians Hog Rider Witch Executioner Princess
Poison
Bats Goblin Gang Barbarians Witch Executioner Princess
Lightning
Witch Executioner
Rocket
Barbarians Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Princess Fireball Hog Rider Barbarians Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Princess Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider
Goblin Gang
Hog Rider Princess
Barbarians
Hog Rider
Fireball
Hog Rider Princess
Hog Rider
Bats Goblin Gang Fireball Barbarians Witch Executioner Princess
Witch
Hog Rider
Executioner
Hog Rider
Princess
Goblin Gang Fireball Hog Rider

Defense Synergies 0 3

Bats
Goblin Gang
Barbarians Princess
Barbarians
Goblin Gang
Fireball
Princess
Hog Rider
Witch
Executioner
Princess
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Barbarians Bats Goblin Gang Witch Executioner
Goblin Gang Barbarians Witch Bats Executioner
Barbarians Witch Bats Goblin Gang
Barbarians Fireball Princess
Goblin Gang Fireball Bats Executioner
Bats Goblin Gang Fireball Witch Executioner Princess
Barbarians Fireball
Barbarians Witch Goblin Gang Princess
Goblin Gang Barbarians
Bats Goblin Gang Barbarians Witch Executioner Fireball Princess
Executioner Bats Goblin Gang Fireball Witch Princess
Barbarians Bats Goblin Gang Fireball Witch
Fireball Executioner Bats Goblin Gang Barbarians Witch Princess
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Bats Goblin Gang Fireball Witch Executioner
Fireball Bats Goblin Gang Barbarians Witch Executioner
Witch Executioner Bats Barbarians Fireball Princess
Barbarians
Goblin Gang Bats Barbarians Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Witch
Fireball Goblin Gang Executioner
Goblin Gang Barbarians Bats Witch
Goblin Gang Bats Barbarians Fireball
Barbarians Goblin Gang Witch Executioner
Fireball Executioner Bats Goblin Gang Witch Princess
Goblin Gang Bats Barbarians Fireball Witch
Barbarians
Bats Barbarians Fireball Witch
Witch Goblin Gang Barbarians
Bats Barbarians Witch
Barbarians Fireball
Barbarians Goblin Gang Fireball Witch Executioner
Barbarians Fireball Witch Executioner Princess
Goblin Gang Barbarians Witch Bats Fireball Executioner
Bats Executioner Barbarians Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Executioner Princess
Fireball
Barbarians Fireball
Fireball Executioner
Fireball Executioner Bats Witch Princess
Witch Executioner Princess
Fireball Executioner Princess
Fireball
Bats Goblin Gang Fireball
Fireball Princess
Fireball Executioner Princess
Fireball Executioner Princess
Fireball Princess
Princess Fireball
Fireball Witch Executioner Princess
Fireball Executioner Princess
Fireball
Bats
Fireball Executioner Princess
Fireball Witch Princess
Fireball
Fireball Princess
Barbarians Fireball
Fireball Witch Executioner Princess
Witch
Fireball Witch Executioner Princess
Fireball Witch Princess
Fireball
Bats Fireball Witch Executioner Princess
Bats Fireball Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Bats Goblin Gang Barbarians Fireball Witch Princess
Fireball Witch Executioner Princess
Fireball
Fireball Goblin Gang Executioner Princess
Fireball Executioner Princess
Fireball
Executioner
Bats Goblin Gang Fireball Witch Princess
Bats Fireball Witch Executioner Princess
Fireball Witch Executioner Princess

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