My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Barbarians Musketeer
Zap
Bats
Barbarian Barrel
Barbarians Musketeer Wizard
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Musketeer Wizard P.E.K.K.A
Fireball
Barbarians Musketeer Wizard
Poison
Bats Barbarians Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Musketeer Freeze Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A
Arrows
Fireball P.E.K.K.A Freeze
Barbarians
Fireball
Arrows Freeze
Musketeer
P.E.K.K.A
Wizard
P.E.K.K.A
Freeze
Arrows Fireball
P.E.K.K.A
Arrows Bats Musketeer Wizard

Defense Synergies 0 11

Bats
Musketeer Freeze P.E.K.K.A
Arrows
Barbarians Fireball P.E.K.K.A
Barbarians
Arrows
Fireball
Arrows Musketeer Freeze
Musketeer
Bats Fireball P.E.K.K.A
Wizard
Freeze P.E.K.K.A
Freeze
Bats Fireball Wizard
P.E.K.K.A
Bats Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians P.E.K.K.A Bats Musketeer
Barbarians P.E.K.K.A Bats Musketeer Freeze
Barbarians P.E.K.K.A Bats Musketeer
Arrows Barbarians Fireball P.E.K.K.A
Arrows Fireball Freeze Bats Musketeer
Bats Musketeer Arrows Fireball Wizard Freeze
Arrows Barbarians Fireball Musketeer P.E.K.K.A
Barbarians P.E.K.K.A Musketeer
Barbarians Musketeer
Bats Barbarians Arrows Fireball Musketeer Wizard Freeze
Arrows Musketeer Bats Fireball Wizard
Barbarians P.E.K.K.A Bats Fireball Musketeer Wizard Freeze
Fireball Wizard Bats Arrows Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Fireball Freeze P.E.K.K.A
Barbarians Wizard Bats Arrows Fireball Musketeer P.E.K.K.A
Arrows Fireball Bats Barbarians Musketeer Wizard
Arrows Wizard Freeze Bats Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Wizard Bats Arrows Barbarians Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Arrows Musketeer Wizard
Barbarians P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer
Arrows Fireball Wizard Bats Musketeer Freeze
P.E.K.K.A Bats Barbarians Fireball Musketeer
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Bats Barbarians Fireball
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Bats Barbarians Musketeer
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Musketeer
Barbarians Bats Fireball Musketeer Freeze P.E.K.K.A
Bats Arrows Barbarians Fireball Musketeer Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Freeze
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer Freeze
Fireball Wizard Arrows
Arrows Fireball Wizard Bats Musketeer Freeze
Arrows Musketeer Wizard
Arrows Fireball Wizard Freeze
Arrows Fireball Wizard
Bats Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Musketeer
Arrows Fireball Musketeer Freeze
Arrows Fireball Musketeer
Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball Freeze
Bats
Arrows Fireball Musketeer Wizard
Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Freeze Fireball Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer Wizard
Bats Fireball Musketeer Wizard Freeze
Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball Freeze
P.E.K.K.A
Arrows Fireball Wizard
Bats Barbarians Fireball Musketeer Freeze
Fireball Arrows Musketeer Wizard
Freeze
Arrows Fireball
Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer Freeze
Bats Fireball Musketeer
Fireball Musketeer Freeze

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