My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Barbarians Musketeer Hog Rider
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Barbarians Musketeer
The Log
Skeletons Fire Spirit Barbarians Musketeer Hog Rider
Earthquake
Skeletons Barbarians Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Barbarians Musketeer Hog Rider
Fireball
Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Musketeer Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap
Zap
Hog Rider Fire Spirit Musketeer Freeze The Log
Barbarians
Hog Rider
Musketeer
Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Musketeer Freeze The Log Barbarians
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Musketeer

Defense Synergies 2 8

Skeletons
Musketeer Fire Spirit Zap The Log
Fire Spirit
Skeletons Zap The Log
Zap
Skeletons Fire Spirit Barbarians Musketeer The Log
Barbarians
Zap
Musketeer
Skeletons The Log Zap
Hog Rider
Freeze
The Log
Musketeer Skeletons Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Barbarians Skeletons Zap Musketeer The Log
Barbarians Skeletons Fire Spirit Musketeer Freeze
Barbarians Skeletons Musketeer
Barbarians The Log
Freeze The Log Skeletons Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Freeze
Zap Barbarians Musketeer The Log
Barbarians Skeletons Musketeer
Skeletons Fire Spirit Barbarians Musketeer
Barbarians Skeletons Zap Musketeer Freeze The Log
Musketeer Zap
Barbarians Skeletons Fire Spirit Zap Musketeer Freeze The Log
Fire Spirit Zap Barbarians Freeze The Log
Barbarians
Barbarians Zap Freeze The Log
Barbarians Skeletons Musketeer
Fire Spirit Zap Barbarians Musketeer The Log
Zap Freeze The Log Fire Spirit Barbarians Musketeer
Barbarians Musketeer
Fire Spirit Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap
Zap Musketeer The Log
Barbarians Skeletons Zap Musketeer The Log
Zap Barbarians Musketeer The Log
Barbarians Skeletons Musketeer
Fire Spirit Skeletons Zap Musketeer Freeze
Skeletons Barbarians Musketeer
Barbarians
Zap Freeze Skeletons Barbarians The Log
Skeletons Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians The Log
Barbarians Skeletons
Barbarians Musketeer
Barbarians Skeletons Zap Musketeer Freeze The Log
Zap Barbarians Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Zap Musketeer The Log
The Log
Barbarians Musketeer Freeze The Log
Fire Spirit Zap The Log
Fire Spirit Zap Musketeer Freeze
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap Freeze
The Log Zap
Fire Spirit Musketeer
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Musketeer Freeze
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Freeze
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap Freeze The Log Fire Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Musketeer Freeze
Zap Musketeer The Log
Zap Freeze
The Log
Zap Fire Spirit Barbarians Musketeer Freeze
Fire Spirit Zap Musketeer
Freeze
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Freeze The Log
Zap Musketeer
Zap Musketeer Freeze The Log

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