My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Barbarians Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Knight Barbarians Ice Wizard
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Knight Barbarians Balloon Ice Wizard
Fireball
Bomber Barbarians Balloon Ice Wizard
Poison
Bomber Barbarians Balloon Ice Wizard
Lightning
Knight Balloon Ice Wizard
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Tornado Ice Wizard Freeze Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Arrows
Balloon Knight Freeze
Knight
Balloon Bomber Arrows Ice Wizard
Barbarians
Balloon
Tornado
Freeze Balloon Ice Wizard
Freeze
Balloon Arrows Tornado
Balloon
Arrows Knight Freeze Barbarians Tornado Ice Wizard
Ice Wizard
Knight Tornado Balloon

Defense Synergies 3 6

Bomber
Knight Tornado
Arrows
Knight Barbarians Tornado Ice Wizard
Knight
Bomber Ice Wizard Arrows Tornado
Barbarians
Arrows
Tornado
Ice Wizard Bomber Arrows Knight
Freeze
Balloon
Ice Wizard
Knight Tornado Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Barbarians Bomber Knight Ice Wizard
Barbarians Tornado Bomber Knight Freeze Ice Wizard
Barbarians Bomber Knight Ice Wizard
Bomber Arrows Barbarians Tornado
Arrows Tornado Freeze Bomber Ice Wizard
Tornado Arrows Freeze Ice Wizard
Arrows Barbarians
Barbarians Tornado Ice Wizard
Knight Tornado Bomber Barbarians Ice Wizard
Barbarians Ice Wizard Bomber Arrows Knight Tornado Freeze
Arrows Tornado Ice Wizard
Barbarians Bomber Knight Freeze Ice Wizard
Bomber Arrows Barbarians Tornado Freeze
Barbarians Knight
Barbarians Tornado Freeze
Barbarians Bomber Arrows Knight Tornado
Arrows Bomber Knight Barbarians Tornado Ice Wizard
Arrows Tornado Freeze Bomber Knight Barbarians Ice Wizard
Barbarians Tornado
Bomber Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Bomber Arrows Knight
Barbarians Knight
Knight Barbarians Tornado
Barbarians Knight
Arrows Tornado Freeze Ice Wizard
Knight Barbarians Ice Wizard
Knight Barbarians
Freeze Knight Barbarians Tornado
Barbarians
Knight Barbarians
Arrows Barbarians Tornado
Barbarians Knight
Bomber Barbarians
Barbarians Bomber Knight Tornado Freeze
Arrows Bomber Barbarians Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Tornado Ice Wizard
Arrows
Arrows Knight Barbarians Freeze
Bomber Arrows
Arrows Tornado Freeze Ice Wizard
Bomber Arrows Tornado
Arrows Tornado Freeze Ice Wizard
Arrows Tornado
Tornado
Arrows Knight Tornado
Arrows Tornado
Knight
Arrows Freeze
Arrows
Bomber Arrows
Arrows
Arrows Tornado Freeze
Bomber
Bomber Arrows
Bomber Arrows Tornado
Arrows Tornado
Tornado
Arrows Barbarians
Arrows Tornado Freeze Bomber Ice Wizard
Arrows Tornado Ice Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Ice Wizard
Freeze
Bomber Arrows
Arrows Freeze
Arrows
Barbarians Freeze
Arrows Tornado Ice Wizard
Freeze
Arrows
Knight
Arrows Bomber
Arrows Tornado
Tornado Freeze
Tornado
Tornado Freeze

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